Solair
Solair | |
---|---|
General Info | |
Impact: | Minor |
Aliases: | Goddess of Heat |
Soulcards: | The Empress, The Fortress, The Time |
Character Info | |
Race: | Voidling |
Body: | Human |
The Goddess of Heat. She resides beside Tempus within the Seat of Time, forever helping him guide time.
Role
Solair, being considered one of the minor gods, is one of the two sparks of Heat living on Tael. She helps Tempus lead the timestreams up the mountain, where they ultimately reach their end.
Appearance
Probably... hot? *ba dum tss*
History
Solair's spark was originally stuck on the outer Sky of Tael after the Voidwar. However, due to the effects caused by Tempus, she eventually descended to the ground. When she landed, she created a massive Crater in the middle of the Jungle of Ohmal. She remained there for quite some time as the area around her was slowly consumed by the sands of time. When the sand reached her, however, her radiating heat kept turning all the sand around her into glass, which helped her understand what the heat could do. Eventually, she met with Tempus, who at that point was still struggling to fully control the flows of time, when she ultimately held her hand out towards the rebellious sands and melted them into guiding pipes, giving Tempus the last edge he needed to control the sands fully. Originally, she only met him because she wanted to thank him for the helping hand of getting out of the sky, but seeing how helpful her abilities are to Tempus' endeavor, he offered her to stay and form an alliance.
Ultimately, they formed the Seat of Time together and made it their home. Though never officially declared, as that concept doesn't really exist within Voidling, the people consider them as lifelong partners, bonded together for probably ever.
Cleric's Deity Abilities
Minor
Calm Warm: Grant up to 4 creatures you can touch resistance to Ice and Fire Damage for the next hour.
Usable once per day. This ability is considered an Action.
Major
Gentle Heat: Grant up to 4 creatures you can touch resistance to Ice and Fire Damage for one week.
Usable once. Recharges after 7 days. This ability is considered an Action.