Spellcasting
Spellcasting is a critical part of life for magic users in the world of Tael.
Spellstructure
Each spell can be represented in a specific format. The following is an example of such a spell.
Fireball | ||||
Grade: | 4 | |||
Casting time: | Spell-Action | |||
Range: | 10 Meter | |||
Duration: | None | |||
Requirements: | F & V | |||
Description: | Deals 4d6 Fire Damage to any creature in a 3-meter square around the impact spot. | |||
Schools of Magic: | School of Fire | |||
Additional Tags: |
Grade
The grade of the spell. The grade determines how high of a level a class needs to be in order to cast the spell.
Casting Time
The time it takes to cast the spell.
Range
The maximum distance the spell can be cast away from you. For area-of-effect spells, this range applies to the center of the spell.
Duration
The duration the spell lasts after it has been successfully cast.
Requirements
Whether or not the spell requires a Focus (F) and/or a speaking Voice (V) to cast. This can also sometimes include material that will be consumed when casting the spell.
Description
The spells description. This usually contains information like the damage, damage type, status effects, and other special conditions that might apply.
Schools of Magic
The schools of magic from which the spell can be learned.
Additional Tags
Additional Traits that apply to the spell. The following Tags can exist:
Meditate
A spell with this Tag can be cast outside of combat without consuming any resources, but the casting time will be ten times as long.
Focusing
The spellcaster must focus on this spell for it to last its entire duration. A Spellcaster can only focus on one spell at once, and whenever the spellcaster takes damage, he must make a Pain-tolerance skill check with a difficulty of 10 to keep his focus. When the damage taken is greater than 20, the difficulty is 20 instead. If the damage type received is mental or psychic damage, the skill check will have to succeed twice.
Heavy
This spell can only be cast if no other spell has been cast this turn. After casting this spell, no other spell that requires a Spell-Action can be cast this turn.