School of Magic - Spellblade

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A school of magic focused on the elegant art of combining martial combat with magic.

List of Spells

Grade Name Description Casting time Range Duration Focus Voice Meditate Focusing Heavy
1 Spelldance Increases your defensive value by your Acrobatics Modifier. Spell-Action / Bonus-Action Self 10 Minutes Yes Yes No Yes No
1 Magic Riposte Allows you to add your Magic Modifier to your defensive value when you are being attacked with a melee attack if you are wielding your weapon with one hand. This must be done before the result of the attacker's hit check is announced. When you successfully riposte the attack, you instead hit the attacker for 1d4 Arcane Damage. This spell requires you to still have the Preparation charge left, but does not consume it on use. Preparation Self None Yes Yes No No No
2 Arcane Bladedance Infuses your active weapon with arcane power, allowing you to also add your Magic Modifier to your damage role with that weapon and deal Arcane Damage instead. Instantly gain an Attack-Action after casting this spell. Spell-Action Self 10 Minutes Yes Yes No No No
4 Elemental Bladedance Infuses your active weapon with either Fire, Water or Electric power, allowing you to also add your Magic Modifier to your damage role with that weapon and deal the infused Damage type instead. Instantly gain an Attack-Action after casting this spell. Spell-Action Self 10 Minutes Yes Yes No No No
6 Masterful Bladedance Infuses your active weapon with either Fire, Water, Electric or Arcane power, allowing you to also add your Magic Modifier to your damage role with that weapon and deal the infused Damage type instead. Additionally you can add your Precision Modifier to your hit check. Instantly gain an Attack-Action after casting this spell. Spell-Action Self 10 Minutes Yes Yes No No No