School of Magic - Gravity

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The School of Gravity consists of magic manipulating and twisting gravity itself.

List of Spells

Grade Name Description Casting time Range Duration Focus Voice Meditate Focusing Heavy
2 Heavy Makes the target overloaded, reducing their movement speed by 2 meters. Hitting the same target twice will make them heavily overloaded, reducing their movement speed by 4 meters and reducing their defensive value by 2. Spell-Action 20 Meter 1 Minute Yes Yes No No No
2 Telekenesis Moves any heavy object with your mind. Any otherwise strength check required to move the target is now a magic check.

When learned via the Gravity School of Magic, this spell can be attuned to by wizards and only requires a bonus action to use.

Spell-Action 10 Meter None Yes Yes No No No
2 Rock Throw Magically pulls a boulder out of the ground and throws it at the target. Deals 3d10 Striking Damage and puts the target prone. Spell-Action 20 Meter None Yes Yes No No No
3 Amplify Gravity Select a 20-meter square area. Within this area, gravity will be greatly amplified, meaning character's jumping distance inside is reduced by 4 meters and ranged Weapon attacks have their range decreased by 75%. Spell-Action 20 Meter 1 Minute Yes Yes No No Yes
8 Meteor Summons a large meteor that hits everyone in a 4-meter square area. Everyone inside the area will take 5d10 Striking Damage and 3d10 Fire Damage. Everyone outside the area but within a 15-meter radius will take 3d10 Wind Damage. Everyone affected will only take half the damage if they succeed in a Constitution 15 check. Spell-Action 30 Meter None Yes Yes No No Yes
8 Invert Gravity Select a 20-meter square area. Everyone within this area must succeed in a Willpower 12 check or have his gravity reversed. Spell-Action 20 Meter 1 Minute Yes Yes No No Yes