School of Magic - Enchanting
Jump to navigation
Jump to search
The School of Enchanting focuses on enhancing the potential of your party's armory.
List of Spells
Grade | Name | Description | Casting time | Range | Duration | Focus | Voice | Meditate | Focusing | Heavy |
---|---|---|---|---|---|---|---|---|---|---|
1 | Arcane staff | Imbues your weapon with arcane energy, allowing you to add your Magic Modifier to your next next attack with that weapon. Instantly gain an Attack-Action after using this spell. Damage dealt with this weapon will be of the Arcane type, unless the weapon is already imbued by another element. | Spell-Action | Self | 1 Turn | Yes | Yes | No | No | No |
2 | Imbue Elements | Temporarily imbues a weapon with either Ice, Fire or Electric Damage. The weapons damage will be converted to this type of Damage. | Spell-Action | 20 Meter | 1 Minute | Yes | Yes | No | No | No |
2 | Drain Elements | When attacked with a non Physical Attack, reduce the Damage by 50% and imbue a weapon of your choice with the element drained. | Preparation | Self | 1 Minute | Yes | No | No | No | No |
4 | Enhance Weapon | Enchant a Weapon or Armor permanently with a +1 enchantment. Requires a small amount of Taelit. Only one such enhancement can be present on any weapon or armor. | 1 Hour | Touch | Permanent | Yes | Yes | No | No | No |
5 | Enchant Weapon | Enchant a Weapon permanently to add 1d4 Damage of a type depending on the material used. The material will be consumed in the process. Only one such enchantment can be present on any weapon.
|
1 Hoour | Touch | Permanent | Yes | Yes | No | No | No |
6 | Enhance Weapon + | Enchant a Weapon or Armor permanently with a +2 enchantment. Requires a good amount of Taelit. Only one such enhancement can be present on any weapon or armor. | 1 Hoour | Touch | Permanent | Yes | Yes | No | No | No |
7 | Enchant Weapon + | Enchant a Weapon permanently to add 1d8 Damage of a type depending on the material used. The material will be consumed in the process. Only one such enchantment can be present on any weapon.
|
1 Hoour | Touch | Permanent | Yes | Yes | No | No | No |