School of Magic - Advanced Fundamentals

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The School of Advanced Fundamentals is the extended base of every decent wizard.

List of Spells

Grade Name Description Casting time Range Duration Focus Voice Meditate Focusing Heavy
2 Lower Stasis Allows you to put a humanoid creature or small beast into stasis, causing them to not be able to act or move anymore unless they succeed a Wisdom 10 check. The creature's defensive value will be 1. The creature can use any Action to make another Wisdom check to see if it can free itself from the stasis (the DC will go down by 1 after each failed attempt). Another creature can use a Help-Action to put the target out of the stasis. Spell-Action 10 Meter 1 Minute Yes Yes No Yes No
2 Mindreading Allows you to read the mind of your target if you succeed a Magic check equal to the target's character level + 8. Spell-Action 10 Meter 1 Minute No No No No No
3 Polymorph Transforms the target into a harmless creature of your choice of small to medium size, unless it succeeds a Magic 10 check. The target can still act and attack with the skill set of the creature it is transformed into. If the target's hitpoints drop to zero it will return to its old form. Spell-Action 10 Meter 1 Minute Yes Yes No Yes No
3 Memory Scratch Removes the last minute of the creature's memory unless it succeeds a Wisdom 10 check. Does not work if you are in active combat with the creature. Spell-Action 5 Meter None Yes Yes No No No
6 Teleportation You and a number of allies equal to your Magic Modifier can teleport to a place you have been to within the last week, regardless of range 1 Hour Touch None No No Yes No Yes
6 Scrying Look into the distance and see a specific creature you are looking for. The more you know about the person or creature, the more details you can make out, up to its exact location. The person or creature can make a Willpower 30 check to see if he notices that he is being watched. 10 Minutes Infinite 1 Hour Yes Yes No Yes Yes
6 Greater Portal You can place one side of portal anywhere within your visible range. This portal will last 1 month and can be used by anyone you want to. The portal becomes usable once you use the spell again to place the second portal anywhere else in the world. 1 Hour 20 Meter 1 Month Yes Yes No No Yes