Class - Ranger

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Ranger
Requirements
Minimum Stats Required: 20 Agility
Base Info
Armortypes: Leather
Weapontypes: Daggers, Shortswords, Longswords, Shortbow, Longbow, Crossbow
Ressource: Focus
Additional Skills: Precision

The Ranger has specialized in the use of ranged Weapons.

General Info

Focus

Focus is a dynamic resource that only regenerates when not moving during your turn. This includes forceful movement by enemies. If you haven't moved from the beginning of one turn to the beginning of the next turn, you will gain one point of Focus. If you move more than your focus restrain distance, or are moved forcefully, you will lose all your Focus instantly. When ambushing your enemy, you start the encounter with full focus. Otherwise, you start with 0.

Name Unlock Level Focus

required

Focus

consumed

Description
Steady Aim 1 1 0 Increases your Precision by +1 per current point of Focus.
Enhance Aim 4 2 0 Increases your Ranged Weapon Damage by 1d4 per current point of Focus beyond 1.
Foe Study 7 3 0 Reduces the number required to critical hit by 1 per current point of Focus beyond 2.
Mark for Death 9 3 3 Marks your target with a magical seal that you can track indefinitely until your target dies or you place a new mark. You can always sense the direction in which the marked creature currently is and estimate its distance to you down to about plus minus 30% accuracy.

Your hit checks made against targets that are marked for death are increased by +3.

Tactical Reposition 11 2 1 Allows you for this turn only to move for half of your Movement speed without losing your focus while still gaining a new point of focus at the beginning of your next turn.
Volley 14 2 2 Consume two points of focus to shoot out a barrage of projectiles at a group of enemies. Your next normal ranged Weapon attack hits every enemy in a choosen 3 meter squared area.
Bullseye 25 Max All Fire a ranged Attack that deals maximum damage. Instead of rolling dice for the attack roll, you can use the maximum possible value. Afterward, your Focus will reset back to zero.

Leveling

Leveling a rogue allows him to gain more ways to gain and use his Wits, as well as manipulate the people around him.

Level Features Max

Focus

Focus

Restrain Distance

Bonus

Agility

1 Steady Aim 1 - -
2 - 1 1 1
3 Ranger's Subclass 1 1 1
4 Enhance Aim 2 1 2
5 Emergency Focus 2 1 2
6 - 2 2 3
7 Foe Study 3 2 3
8 Subclass Feature 2 3 2 4
9 Mark for Death 3 2 4
10 - 4 2 5
11 Tactical Reposition 4 2 5
12 Weapon Mastery 4 2 6
13 Subclass Feature 3 5 2 6
14 Volley 5 2 7
15 Planned Movement 5 3 7
16 - 6 3 8
17 Subclass Feature 4 6 3 8
18 Fully Focused 6 3 9
19 - 7 3 9
20 Critical Aim

Restrained Focus

7 3 10
21 - 8 3 10
22 - 8 3 12
23 - 9 3 12
24 - 9 3 15
25 Bullseye 10 3 15

Class Features

Feature Description
Emergency Focus Once per full rest, you can use your Preparation to not lose your Focus after being forcefully moved.
Weapon Mastery Become skilled in Recurve Bows and Heavy Crossbows.
Planned Movement Become skilled in Dodging
Fully Focused At the beginning of your turn, you can choose to do nothing (no Actions, no Moving, no Preparation available) and instantly gain one point of Focus.
Critical Aim Once per encounter, you can choose to consider a hit check of your choice as a critical hit, as long as it hit.
Restrained Focus The Ranger can no longer improve his class level unless he has at least 65 Agility and has completed at least one heroic feat.

Subclasses

Forest Ranger

Trained to survive in the wilderness.

Feature # Trait Description
1 Forest Trainee Become skilled in Survival and Acrobatics.
2 Camouflage Become skilled in Stealth.
3 Marked Prey The first enemy you hit each day will automatically be marked for death, unless you choose not to.
4 Ambusher When ambushing, the first attack will always be critical assuming a successful hit check.

Sniper

The Sniper has mastered his aim to be precise even at the most absurd of distances.

Feature # Trait Description
1 Sharpshooter Increase the range of all ranged Weapon Attacks by 10 meter.
2 Iron Focus Ranged attacks are fully effective even at 1 meter distance. An enemy near you will not hinder your precision.
3 Target Aquisition When your target hasn't moved during his last turn, you can roll your hit check twice and choose the better result.
4 Perfect Sniper Increases the range of all ranged Weapon Attacks by an additional 10 meter.

Foe Hunter

The Foe Hunter has made it his mission to hunt a certain kind of Prey. This can be, for example, Voidspawns, Celestials, Dragons, Wisps, or any other equally specific group of enemies.

Feature # Trait Description
1 Foe Hunter When targeting a creature that belongs to your group of prey, you can roll your hit check twice and choose the better result.

Also become skilled in Lore checks about your group of prey.

2 Foe's Weakness When targeting a creature that belongs to your group of prey, you can roll your attack roll twice and choose the better result.
3 Marked Foe When targeting a creature that belongs to your group of prey, you automatically mark it for death if you so choose.
4 Rival Spite While in combat with a creature that belongs to your group of prey, your Focus generation is doubled.

Blade Hunter

The Blade Hunter has specialized in using his precision to guide his Melee Weapons.

Feature # Trait Description
1 Focus Blade Your Focus abilities now also apply to your melee weapons (except for Volley). Also become skilled in two more melee Weapons of your choice.
2 Moving Blade Moving on your own can no longer reset your Focus to zero.
3 Precision Blade When attacking with Melee Weapons, you can use your Precision Modifier instead of your Martial Combat Modifier, whatever is higher.
4 Spin Attack Spent two points of Focus to hit every enemy in your melee range with your next melee attack.