Class - Bard
The Bard is a class that is focused on buffing the party and debuffing the enemies.
General Info
Inspiration
Inspiration is the main drive for bards and fuels their abilities. It is only regenerated by resting or by observing your muse. During a full rest, you will restore Inspiration equal to your Bard's Rest Regeneration + his Willpower Modifier.
Muse
Each bard can have a muse or even be his own muse. A muse regenerates the bard's inspiration whenever he or she successfully hits an enemy of a Challenge Rating equal or higher than him (For playable characters, a challenge rating of 1 will be assumed) with an Attack or Spell Action, but not more than once per turn. The amount restored is equal to the bard's Willpower Modifier.
Spellcasting
Bards have a lower spellcasting capability than most other spellcasting classes. Instead of spending Mana to cast spells, they have charges they can consume to cast a spell of a grade equal to the charge. By improving their class level, bards also increase the number of charges they have. A charge can be used to cast a spell of a lower grade at any point; however, two lower-grade charges can not be combined to cast a higher-grade spell. However, if the spell allows for upcasting, a higher grade charge can be used. Some Instruments can be used as a focus.
Per default, every bard is skilled in the Schools of Magic - Fundamentals and Illusion.
Bardic Abilities
Bards need enough inspiration and an instrument to use their bardic abilities. If they are skilled with the Instrument, they can add the Instrument's bonus dice to their Bardic Dice roll. Your targets must be able to hear your instrument being played in order for their buffs or debuffs to be applicable. An Instrument and a Weapon can be equipped simultaneously, and switching between them does not require any Time or Actions.
Important: Temporary improvements to the Constitution Modifier will not increase a character's maximum hitpoints.
The number to beat for resist checks will be further increased by your characters Modifier of the corresponding check.
Name | Level | Ins.
Cost |
Description |
---|---|---|---|
Bards Performance | 1 | All | Spend all your remaining Inspiration and start playing a play in a public space for money. The amount of money gained will depend on the amount of Inspiration spent and your Acting, Music, or Storytelling role (depending on the kind of play you are performing). Of course, the wealth of the audience will also be a factor. All in all, the total amount gained will be subjectively decided by the game master. |
Inspire | 1 | 4 | Roll your Bardic Dice and enhance a chosen Attribute's Modifier by its result to your target for 1 check. |
Soul Mockery | 1 | 1 | Choose any one Soulcard and a Position for it. Insult a target that can hear you based on the Soulcard you choose. If the target has a Soulcard aligned to your selected card, deal 1d12 of Psychic Damage to it. If the Soulcard used is one you are aligned to as well, deal an additional 1d8 Psychic Damage. This ability can not drop a target's hitpoints below 1.
You can only choose each Soulcard and Position Combination once per target. This limitation resets when the target leaves combat If the targeted Soulcard turns out to be a Legacy Card, the target will become enraged for 3 turns. Every turn the target can attempt a Willpower 15 check to end the rage early. If the target raged for all 3 turns, it will become mindless for 2 turns. This time target can attempt a Willpower 13 check to end the mindlessness early. If the target is still mindless after 2 turns, the targeted Legacy Cards becomes active again and replaces whatever Soulcard replaced it back then. |
Inspire the Masses | 5 | 8 | Roll your Bardic Dice and enhance a chosen Attribute's Modifier by its result for you and your entire party for 1 check. |
Showtime | 8 | 8 | Every enemy that can hear your tune must succeed a Charisma 14 check or become taunted by you for 2 turns. Additionally increase your defensive value by an amount equal to your Charisma Modifier |
Distraction | 11 | 10 | Reduce the defensive value of an enemy that can hear you by 1d6 unless they succeed a Willpower 16 check for 3 Turns. |
Mass Distraction | 12 | 15 | Reduce the defensive value of any enemy that can hear you by 1d4 unless they succeed a Willpower 12 check for 3 Turns. |
Bolstering | 15 | 5 | Enhance your target's resist checks by 1d6 for 3 Turns. |
Group Bolstering | 16 | 8 | Enhance you and your allies resist checks by 1d4 for 3 Turns. |
Bardic Guidance | 19 | 15 | Roll your Bardic Dice and enhance a chosen Attribute's Modifier by its result for your target for 1 Minute. |
Grand Guidance | 20 | 20 | Roll your Bardic Dice and enhance a chosen Main-Attribute's Modifier (selectable individual per target) by its result for you and your entire party for 1 Minute. |
Leveling
By increasing the bard's class level, he will unlock certain Abilities, more and better spell charges, and more.
Level | Features | Max
Inspiration |
Rest
Reg. |
Spell charges | Bardic
Dice |
Total Bonus
Charisma Value |
Total
Instruments skilled | ||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | |||||||
1 | Bards Performance,
Inspire Soul Mockery |
4 | 1 | - | - | - | - | - | 1 |
2 | - | 5 | 1 | 2 | - | - | - | - | 1 |
3 | First Subclass | 6 | 1 | 2 | - | - | - | - | 1 |
4 | - | 7 | 1 | 2 | - | - | - | - | 2 |
5 | Inspire the Masses | 8 | 2 | 3 | - | - | - | - | 2 |
6 | - | 9 | 2 | 3 | 1 | - | - | - | 2 |
7 | Subclass Feature 2 | 10 | 2 | 3 | 1 | - | - | - | 2 |
8 | Showtime | 11 | 2 | 3 | 1 | - | - | - | 2 |
9 | - | 12 | 2 | 3 | 1 | - | 1d4 | +6 | 3 |
10 | - | 13 | 2 | 3 | 2 | - | 1d4 | +6 | 3 |
11 | Distraction | 14 | 3 | 4 | 2 | - | 1d4 | +6 | 3 |
12 | Mass Distraction | 15 | 3 | 4 | 2 | - | 1d4 | +6 | 3 |
13 | Subclass Feature 3 | 16 | 3 | 4 | 2 | - | 1d4 | +6 | 3 |
14 | - | 17 | 3 | 4 | 2 | 1 | 1d4 | +6 | 3 |
15 | Bolstering | 18 | 3 | 4 | 2 | 1 | 1d4 | +6 | 4 |
16 | Group Bolstering | 19 | 4 | 5 | 3 | 1 | 1d4 | +6 | 4 |
17 | Subclass Feature 4 | 20 | 4 | 5 | 3 | 1 | 1d6 | +6 | 4 |
18 | - | 21 | 4 | 5 | 3 | 2 | 1d6 | +10 | 4 |
19 | Bardic Guidance | 22 | 4 | 5 | 3 | 2 | 1d6 | +10 | 4 |
20 | Artist's Block
Grand Guidance |
25 | 4 | 5 | 4 | 2 | 1d6 | +10 | 5 |
21 | Showtime+ | 26 | 5 | 5 | 4 | 2 | 1d8 | +10 | 5 |
22 | - | 27 | 6 | 5 | 4 | 2 | 1d8 | +14 | 5 |
23 | - | 28 | 7 | 6 | 5 | 3 | 1d8 | +18 | 6 |
24 | Mastery of Morale Support | 29 | 8 | 6 | 5 | 3 | 1d8 | +20 | 6 |
25 | - | 30 | 10 | 6 | 5 | 3 | 1d10 | +25 | 6 |
Class Features
Feature | Description |
---|---|
Artist's Block | The bard can no longer improve his class level unless he has at least 60 Charisma and has completed at least one heroic feat that is recognized by the Bard Academy. |
Showtime+ | Showtime can now be improved by increasing the bonus defensive value by +1 and the duration of the effect by 1 more turn for every 6 extra Inspiration spent to use the ability. |
Mastery of Morale Support | You can now reroll one of the dice rolled for your Bardic Abilities once per cast. |
Subclasses
Spiritcaller
The Spiritcaller refers to the souls of the deceased to retell their untold stories.
Feature # | Trait | Description |
---|---|---|
1 | Commune with the Nachwelt | Spent a grade one spell charge to temporarily commune with the Nachwelt lingering around you. Souls may reach out to you, restoring your Inspiration by 2d6. |
2 | Recite the Dead | After casting "Commune with the Nachwelt" instead of gaining Inspiration, you can recite one of the stories of the souls. This will boost one Attribute Modifier (chosen by a roll of a d6) of your target by a 1d4 + 2 for 10 Minutes
You can roll 2d6 and choose one of the two results to determine which attribute will be boosted. |
3 | Recite the Dead + | "Recite the Dead" can now be applied to the entire party for the cost of 2d6 Inspiration. |
4 | Nachwelt's Chorus | You can spent one grade 3 spell charge to temporarily open a rift to the Nachwelt, letting the souls aid you in battle. Increases all Attributes of you and your allies by 1d4 and reduces all attributes of all enemies within 100m by 2. This effect will last for 3 turns. |
Storyteller
The Storyteller bard is inspired by the work of the Historians and wishes to one day become one of them.
Feature # | Trait | Description |
---|---|---|
1 | History Maker | Everytime the bard completes a quest or a milestone, he will restore Inspiration as if he took a full rest and permanently increases is maximum Inspiration by 1. (This is very subjective based on the game masters decision) |
2 | Social Inspiration | Everytime the bard starts a conversation for the first time with a character, he will restore 1 Inspiration. |
3 | Bard's Requiem | The bard can spend all his Inspiration to write an Epos about his adventures so far. This requires him to have completed at least one major quest or milestone since the last time he used this ability. Each Epos can be told in taverns as a Bard's Performance without spending your Inspiration, but each only once per day. It will be considered to be used as if you used half of the amount of Inspiration used to write the Epos. |
4 | Old Memories | Once per day, you can recite one your Epos from "Bard's Requiem" to restore Inspiration equal to half of the amount spent to write the Epos. |
Golden Voice
The golden voice bard has trained his voice to the point that it is considered its own additional instrument.
Feature # | Trait | Description |
---|---|---|
1 | Golden Voice | When using your Bardic Abilities, you can use your singing voice to further enhance the result by an additional bonus 1d4. You must be able to speak and your voice must be heard by the target in order for this to take effect. |
2 | Accapella | Your voice is now considered it's very own instrument and can be used to fullfill the instrument requirement of bardic abilities. When no other Instrument is used, your voice gets an addtional 1d4 as bonus die. |
3 | Shrieking High notes | Unlocks a new Bardic Ability "Shrieking High Notes" for 10 Inspiration: Every enemy that can hear your voice must succeed a Constitution 12 check or become paralyzed for 1 turn. |
4 | The Perfect Tone | Your voice's bonus dice when used exclusively (From the Accapella Trait) are now 2d4. |
Disciple of Horror
These bards decided to use their impeccable Charisma to cause chaos and unrest in the people around them. Their main inspiration often is Shattratath himself
Feature # | Trait | Description |
---|---|---|
1 | School of Magic - Chaos | The bard becomes skilled in the use of the School of Magic - Chaos. |
2 | Chaos Bolt | The bard can now use an enhanced version of the Chaos Touch spell. It is grade 1 and has 15 meter range. It can also be upcast to afflict another status effect per grade (the target will have to resist each effect individually) |
3 | Dark Showtime | Showtime will be enhanced to now also afflict the Mindless status effect to every enemy hit. |
4 | Trembling Tunes | Unlocks a new Bardic Ability "Trembling Tunes" for 10 Inspiration: Every enemy that can hear your tune must succeed a Willpower 16 check or become paralyzed for 1 turn. |