Armortypes
In the world of Tael, there are three different types of armor that a character can use. Their main purpose is to define the character's defensive value (DV).
Type
The three different types are Cloth, Leather, and Metal; each has its own advantages and disadvantages.
Cloth
Cloth is the equivalent of armor with no special protective capabilities. It has a base DV of 10 and does not grant any additional bonuses or penalties for dodging.
Leather
The more common armor type has some basic protection capabilities. Its base form has a DV of 10 and grants additional DV based on the wearer's Dodging Modifier. Leather armor usually has no Dodge Penalty.
Name | Description | Base DV | Max. Dodge Bonus | Other Properties | Usual Price |
---|---|---|---|---|---|
Basic Leather set | The basic leather armor. Has a perfect balance between mobility and protection. | 12 | +5 | None | 20 Gold |
Reinforced Leather set | A set of Leather armor that is a bit more reinforced on the usual weakpoints, but offers slightly less mobility in return. | 14 | +3 | None | 100 Gold |
Light Leather set | It is a very light armor set designed to be thinner than usual on the moving parts. Although it offers less protection, it allows for completely free movement. | 10 | No Limit | None | 50 Gold |
Metal
Metal armor is designed for people planning to take on the full force of an attack instead of trying to dodge it. Its base DV is 14 but is generally less scalable.
The dodge penalty is the amount subtracted from the DV if the character attempts to dodge in this armor.
Examples:
- A character with basic plate armor in dodging stance with a Dodging Modifier of 9 will have a DV of 17.
- A character with basic plate armor in dodging stance with a Dodging Modifier of 5 will have a DV of 13.
- A character with basic plate armor in tanking stance with a Dodging Modifier of 5 will have a DV of 16.
Name | Description | Base DV | Max. Dodge Bonus | Dodge Penalty | Other Properties | Usual Price |
---|---|---|---|---|---|---|
Basic plate armor | The most basic metal armor. Offers a decent amount of protection, but requires exceptional dodging abilities to be able to consider evading any attacks. | 16 | +10 | -8 | Become handicapped in Stealth
All incoming physical damage is reduced by 1 |
50 Gold |
Heavy plate armor | It's a way heavier, but also a way more protected version of the basic plate armor. It makes dodging impossible in return for better protection | 18 | 10 | -10 | Become handicapped in Stealth
All incoming physical damage is reduced by 2 |
500 Gold |
Light plate armor | A much lighter and thinner metal, which allows for slightly easier mobility at the cost of some basic protection | 14 | +6 | -4 | Become handicapped in Stealth | 20 Gold |
Unique Armor Types
Beyond the basic armors listed above you can often find certain unique types of armor, that are either specially custom made or ancient relics that can't be forged anymore nowadays. Some examples are listed below. This list will grow over time.
Type | Name | Rarity | Description | Base DV | Max. Dodge Bonus | Dodge Penalty | Other Properties |
---|---|---|---|---|---|---|---|
Cloth | Mage Robes | Common | A special type of clothing specially made for spellcasters. | 10 | 0 | 0 | Increases your Magic Modifier by +1 |
Cloth | Robes of the Wave | Rare | A special type of clothing specialized for magic of the watery type. | 10 | 0 | 0 | Increases all Water Damage dealt by +2 |
Leather | Armor of the Dener Infiltrater | Rare | A special type of leather armor made by tailors of the Fata Dener. | 8 | No Limit | 0 | Become skilled in Stealth |
Leather | Undercover Dener Leather | Very Rare | Made by the tailors of the Fata Dener, made to be practical but also completely unassuming. | 10 | +10 | 0 | Stealth Modifier +2
Sleight of Hand Modifier +2 |
Leather | Archers Leather Armor | Common | A special type of leather armor designed to help archers keep their hands more steady | 12 | +3 | 0 | Become skilled in Precision |
Metal | Battletank Armor | Very Rare | A special type of metal armor designed for frontline soldiers that are meant to take the full force of the enemy onslaught | 21 | 15 | -15 | Become handicapped in Stealth
All incoming physical damage is reduced by 6 |
Metal | Thiefs silver | Very Rare | A special type of metal armor once worn by thief that had a thing making a grand entrance and escape | 14 | +15 | -5 | Become skilled in Dodging
All incoming physical damage is reduced by 3 |