Armortypes

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In the world of Tael, there are three different types of armor that a character can use. Their main purpose is to define the character's defensive value (DV).

Type

The three different types are Cloth, Leather, and Metal; each has its own advantages and disadvantages.

Cloth

Cloth is the equivalent of armor with no special protective capabilities. It has a base DV of 10 and does not grant any additional bonuses or penalties for dodging.

Leather

The more common armor type has some basic protection capabilities. Its base form has a DV of 10 and grants additional DV based on the wearer's Dodging Modifier. Leather armor usually has no Dodge Penalty.

Name Description Base DV Max. Dodge Bonus Other Properties Usual Price
Basic Leather set The basic leather armor. Has a perfect balance between mobility and protection. 12 +5 None 20 Gold
Reinforced Leather set A set of Leather armor that is a bit more reinforced on the usual weakpoints, but offers slightly less mobility in return. 14 +3 None 100 Gold
Light Leather set It is a very light armor set designed to be thinner than usual on the moving parts. Although it offers less protection, it allows for completely free movement. 10 No Limit None 50 Gold

Metal

Metal armor is designed for people planning to take on the full force of an attack instead of trying to dodge it. Its base DV is 14 but is generally less scalable.

The dodge penalty is the amount subtracted from the DV if the character attempts to dodge in this armor.

Examples:

  • A character with basic plate armor in dodging stance with a Dodging Modifier of 9 will have a DV of 17.
  • A character with basic plate armor in dodging stance with a Dodging Modifier of 5 will have a DV of 13.
  • A character with basic plate armor in tanking stance with a Dodging Modifier of 5 will have a DV of 16.
Name Description Base DV Max. Dodge Bonus Dodge Penalty Other Properties Usual Price
Basic plate armor The most basic metal armor. Offers a decent amount of protection, but requires exceptional dodging abilities to be able to consider evading any attacks. 16 +10 -8 Become handicapped in Stealth

All incoming physical damage is reduced by 1

50 Gold
Heavy plate armor It's a way heavier, but also a way more protected version of the basic plate armor. It makes dodging impossible in return for better protection 18 10 -10 Become handicapped in Stealth

All incoming physical damage is reduced by 2

500 Gold
Light plate armor A much lighter and thinner metal, which allows for slightly easier mobility at the cost of some basic protection 14 +6 -4 Become handicapped in Stealth 20 Gold

Unique Armor Types

Beyond the basic armors listed above you can often find certain unique types of armor, that are either specially custom made or ancient relics that can't be forged anymore nowadays. Some examples are listed below. This list will grow over time.

Type Name Rarity Description Base DV Max. Dodge Bonus Dodge Penalty Other Properties
Cloth Mage Robes Common A special type of clothing specially made for spellcasters. 10 0 0 Increases your Magic Modifier by +1
Cloth Robes of the Wave Rare A special type of clothing specialized for magic of the watery type. 10 0 0 Increases all Water Damage dealt by +2
Leather Armor of the Dener Infiltrater Rare A special type of leather armor made by tailors of the Fata Dener. 8 No Limit 0 Become skilled in Stealth
Leather Undercover Dener Leather Very Rare Made by the tailors of the Fata Dener, made to be practical but also completely unassuming. 10 +10 0 Stealth Modifier +2

Sleight of Hand Modifier +2

Leather Archers Leather Armor Common A special type of leather armor designed to help archers keep their hands more steady 12 +3 0 Become skilled in Precision
Metal Battletank Armor Very Rare A special type of metal armor designed for frontline soldiers that are meant to take the full force of the enemy onslaught 21 15 -15 Become handicapped in Stealth

All incoming physical damage is reduced by 6

Metal Thiefs silver Very Rare A special type of metal armor once worn by thief that had a thing making a grand entrance and escape 14 +15 -5 Become skilled in Dodging

All incoming physical damage is reduced by 3