Holy Magic

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Clerics use Holy Magic to fulfill their duties. It is usually based on healing and solar damage, which is especially effective against undead creatures.

List of Spells

Grade Name Description Casting time Range Duration Focus Voice Meditate Focusing Heavy
0 Holy Fire Deals 1d6 Solar Damage to the target. Spell-Action 10 Meter None Yes Yes No No No
1 Sacred Burn Deals 2d8 Solar Damage to the target. Can be upcast to deal one additional 1d8 per grade. Spell-Action 10 Meter None Yes Yes No No No
1 Healing Touch Heals a target you can touch for 1d8 + Magic Modifier. Can be upcast to heal an additional 1d8 + Magic Modifier per grade. Spell-Action Touch None Yes Yes No No No
2 Healing Word Heals a target for 1d8 + Magic Modifier. Can be upcast to heal an additional 1d8 + Magic Modifier per grade. Spell-Action 20 Meter None Yes Yes No No No
2 Beacon of Light Shine bright like the sun and make every undead character that can see you panicked for the spell's duration unless they succeed a Willpower 13 check. Spell-Action Self 3 Turns Yes Yes Yes Yes No
2 Cleansing Touch Free a creature you can touch from all negative status effects. Spell-Action Touch None Yes Yes No No No
3 Guardian Aura Become a holy beacon and deal 2d8 Solar Damage to any enemy within your melee range. This spells effect will follow you for the duration of the spell. Spell-Action Self 1 Minute Yes Yes No Yes No
4 Healing Wave Heal all allies within a 5-meter radius of you for 3d8 + Magic Modifier. Spell-Action Self None Yes Yes No No No
5 Guardian Angel Summon a Guardian Angel to protect you and your allies. It will be of the same level as you. Spell-Action 20 Meter 1 Hour Yes Yes No No No