Planespider

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Planespider
"Yeah... sorry about them..."  - Tael
General Info
Classification: Beast
Common Habitat: Plains, Caves
Temperament: Hostile
Avg. Lifespan: 18 years
Avg. Size: Medium
Level of Sentience: Animalistic
Nocturnal: Yes
Senses: Sight, Darksight, Hearing
Conservation Status: Threatened
Creature Stats
Strength: 16
Agility: 26
Stamina: 25
Intelligence: 8
Wisdom: 8
Charisma: 4
Defensive Value: 12
Base Hitpoints (+Growth): 25 (+2)
Movement Speed: 6
Combat Grade: 4

A massive spider that originally laid in ambush in the wheat fields of the plains, though for obvious reasons it has become quite rare to protect the farmers.

Habitat

Planespiders used to live in the wheat fields all over the world, however during the great extermination they got almost completely pushed back into caves. It is however still possible to encounter one of them in the plains, as their instincts sometimes drive them out of the caves.

Anatomy

Eight legged arachnoids that are up to 2 meter wide, but only up to 0.5 meter high. Their bodies are covered in thin brown hairs that are usually connected to silkstrings that lead to all around it. When someone steps on one of the strings, the Planespider will feel the direction from the pull on their hairs. They have two large fangs that they use to dissect their prey and a small stinger in the back with a paralyzing toxin inside.

Behaviour

Planespider cast a wide web across the floor that they connect to their legs afterwards and lay ambush, waiting for something to step on the web and triggering a little reaction in their detection hairs.

In plains they lay in ambush hidden between the grains or tall grass, as their size is mostly flat but wide. When a prey comes close, they jump on it and attempt to either enweb or paralyze it.

In caves, they lay in ambush on the cave's ceilings and fall down to attack.

Abilities

Bite

Bites the target, dealing 1d4 + Strength Modifier Piercing Damage

Pounce

Jumps at the target and potentially knocks it prone unless it succeeds a Constitution 10 check. Instantly gain another Action if the target was knocked prone.

Enweb

Enwebs a prone target, paralyzing it unless it succeeds a Constitution 10 check. The target can retry the check at the beginning of each of its turns or stay paralyzed.

Paralyzing Sting

Stings the target and paralyzes it for 2 turns unless it succeeds a Constitution 13 check.