School of Magic - Gravity: Difference between revisions
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(Created page with "The School of Gravity consists of magic manipulating and twisting gravity itself. == List of Spells == {| class="wikitable sortable" |+ !Grade !Name !Description !Casting time !Range !Duration !Focus !Voice !Meditate !Focusing !Heavy |- |2 |Heavy |Makes the target overloaded, reducing their movement speed by 2 meters. Hitting the same target twice will make them heavily overloaded, reducing their movement speed by 4 meters and reducing their defensive value by 2. |Spell...") |
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|Telekenesis | |Telekenesis | ||
|Moves any heavy object with your mind. Any otherwise strength check required to move the target is now a magic check. | |Moves any heavy object with your mind. Any otherwise strength check required to move the target is now a magic check. | ||
When learned via the Gravity School of Magic, this spell can be attuned to by wizards and only requires a bonus action to use. | |||
|Spell-Action | |Spell-Action | ||
|10 Meter | |10 Meter |
Latest revision as of 10:51, 9 July 2024
The School of Gravity consists of magic manipulating and twisting gravity itself.
List of Spells
Grade | Name | Description | Casting time | Range | Duration | Focus | Voice | Meditate | Focusing | Heavy |
---|---|---|---|---|---|---|---|---|---|---|
2 | Heavy | Makes the target overloaded, reducing their movement speed by 2 meters. Hitting the same target twice will make them heavily overloaded, reducing their movement speed by 4 meters and reducing their defensive value by 2. | Spell-Action | 20 Meter | 1 Minute | Yes | Yes | No | No | No |
2 | Telekenesis | Moves any heavy object with your mind. Any otherwise strength check required to move the target is now a magic check.
When learned via the Gravity School of Magic, this spell can be attuned to by wizards and only requires a bonus action to use. |
Spell-Action | 10 Meter | None | Yes | Yes | No | No | No |
2 | Rock Throw | Magically pulls a boulder out of the ground and throws it at the target. Deals 3d10 Striking Damage and puts the target prone. | Spell-Action | 20 Meter | None | Yes | Yes | No | No | No |
3 | Amplify Gravity | Select a 20-meter square area. Within this area, gravity will be greatly amplified, meaning character's jumping distance inside is reduced by 4 meters and ranged Weapon attacks have their range decreased by 75%. | Spell-Action | 20 Meter | 1 Minute | Yes | Yes | No | No | Yes |
8 | Meteor | Summons a large meteor that hits everyone in a 4-meter square area. Everyone inside the area will take 5d10 Striking Damage and 3d10 Fire Damage. Everyone outside the area but within a 15-meter radius will take 3d10 Wind Damage. Everyone affected will only take half the damage if they succeed in a Constitution 15 check. | Spell-Action | 30 Meter | None | Yes | Yes | No | No | Yes |
8 | Invert Gravity | Select a 20-meter square area. Everyone within this area must succeed in a Willpower 12 check or have his gravity reversed. | Spell-Action | 20 Meter | 1 Minute | Yes | Yes | No | No | Yes |