School of Magic - Spellblade: Difference between revisions

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(Created page with "A school of magic focused on the manipulation of time streams. People proficient in this school spent years of research learning how to find and identify these streams, reading them, and bending them to their desire. One of the very first tasks every disciple will have to complete before being taught any actual magic is to find their own stream of time, a trial not many will ever see through. While some will find it within weeks, others search half their lives. Until th...")
 
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A school of magic focused on the manipulation of time streams. People proficient in this school spent years of research learning how to find and identify these streams, reading them, and bending them to their desire.
A school of magic focused on the elegant art of combining martial combat with magic.
 
One of the very first tasks every disciple will have to complete before being taught any actual magic is to find their own stream of time, a trial not many will ever see through. While some will find it within weeks, others search half their lives. Until they actually find it, they are only taught how to do that potentially.
 
While it is theoretically possible to still learn temporal magic by yourself, it is generally rather pointless even to study this school without access to your own stream, especially considering that it is forbidden in pretty much any kingdom to manipulate any time streams other than your own or of people that consent with you doing it.
 
The Spellbody of the Temporal Magic is "Tem"


== List of Spells ==
== List of Spells ==
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!Name
!Name
!Description
!Description
!Spell-Word
!Casting time
!Casting time
!Range
!Range
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!Heavy
!Heavy
|-
|-
|2
|1
|Reverse Time
|Spelldance
|Rewinds time of one of your attuned Timestreams by 6 seconds. Will restore the timestream's creatures hitpoints and resources back to the amount 6 seconds (1 round) ago. Status effects applied within that time will be removed. The target will also forget anything that happened within the last 6 seconds.
|Increases your defensive value by your Acrobatics Modifier.
|Temikaga
|Spell-Action / Bonus-Action
|Spell-Action
|Self
|20 Meter
|10 Minutes
|None
|Yes
|No
|Yes
|No
|No
|No
|No
|Yes
|No
|No
|-
|-
|4
|1
|Accelerate Time
|Magic Riposte
|Skips 18 seconds of one of your attuned Timestreams. If the target has damaging status effects applied or is standing in a damaging area, it will take damage equal to spending 3 Turns with these effects. Status effects that would run out within that time will only do as much damage as they have turns left. Afterwards the status effects remaining durations will be reduced by 3 turns. If the target has any buffing effects going on, their remaining duration will be reduced by 3 turns.
|Allows you to add your Magic Modifier to your defensive value when you are being attacked with a melee attack if you are wielding your weapon with one hand. This must be done before the result of the attacker's hit check is announced. When you successfully riposte the attack, you instead hit the attacker for 1d4 Arcane Damage. This spell requires you to still have the Preparation charge left, but does not consume it on use.
|Bilatem
|Preparation
|Spell-Action
|Self
|20 Meter
|None
|None
|Yes
|Yes
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|No
|No
|No
|No
|Yes
|No
|-
|-
|4
|2
|Halt Time
|Arcane Bladedance
|Temporary halts any Timestreams of your choice that you are attuned to as long as you keep focusing on this spell. The targets will not take any damage from status effects, but their duration will also not decrease. Buffing spells will also not reduce their remaining duration. If any of your targets take damage by any other source, you have to succeed in a Willpower check equal to the damage taken. On success, the damage will be nullified. On a fail, you will lose focus on the spell and won't be able to cast this spell again until the end of combat (or for another 10 minutes if losing focus outside of combat)
|Infuses your active weapon with arcane power, allowing you to also add your Magic Modifier to your damage role with that weapon and deal Arcane Damage instead. Instantly gain an Attack-Action after casting this spell.
|Tem
|Spell-Action
|Spell-Action
|20 Meter
|Self
|10 Minutes
|10 Minutes
|Yes
|Yes
|Yes
|Yes
|Yes
|No
|No
|-
|1
|Find Stream
|Finds the Timestream of an entity nearby. Required to attune to a Timestream.
|Lortem
|Spell-Action
|Touch
|None
|No
|No
|No
|No
|No
|No
|No
|No
|-
|-
|1
|4
|Identify Stream
|Elemental Bladedance
|Identifies the owner of a found Timestream.
|Infuses your active weapon with either Fire, Water or  Electric power, allowing you to also add your Magic Modifier to your damage role with that weapon and deal the infused Damage type instead. Instantly gain an Attack-Action after casting this spell.
|Votem
|Spell-Action
|Spell-Action
|20 Meter
|Self
|None
|10 Minutes
|Yes
|Yes
|Yes
|Yes
|Yes
|No
|No
|No
|No
|No
|-
|-
|1
|6
|Attune to Stream
|Masterful Bladedance
|Attunes yourself to a found Timestream. This is neccessary to manipulate it.
|Infuses your active weapon with either Fire, Water, Electric or Arcane power, allowing you to also add your Magic Modifier to your damage role with that weapon and deal the infused Damage type instead. Additionally you can add your Precision Modifier to your hit check. Instantly gain an Attack-Action after casting this spell.
|Pikotem
|Spell-Action
|Spell-Action
|Self
|Self
|Until next full rest
|10 Minutes
|Yes
|Yes
|Yes
|Yes

Latest revision as of 20:46, 30 March 2024

A school of magic focused on the elegant art of combining martial combat with magic.

List of Spells

Grade Name Description Casting time Range Duration Focus Voice Meditate Focusing Heavy
1 Spelldance Increases your defensive value by your Acrobatics Modifier. Spell-Action / Bonus-Action Self 10 Minutes Yes Yes No Yes No
1 Magic Riposte Allows you to add your Magic Modifier to your defensive value when you are being attacked with a melee attack if you are wielding your weapon with one hand. This must be done before the result of the attacker's hit check is announced. When you successfully riposte the attack, you instead hit the attacker for 1d4 Arcane Damage. This spell requires you to still have the Preparation charge left, but does not consume it on use. Preparation Self None Yes Yes No No No
2 Arcane Bladedance Infuses your active weapon with arcane power, allowing you to also add your Magic Modifier to your damage role with that weapon and deal Arcane Damage instead. Instantly gain an Attack-Action after casting this spell. Spell-Action Self 10 Minutes Yes Yes No No No
4 Elemental Bladedance Infuses your active weapon with either Fire, Water or Electric power, allowing you to also add your Magic Modifier to your damage role with that weapon and deal the infused Damage type instead. Instantly gain an Attack-Action after casting this spell. Spell-Action Self 10 Minutes Yes Yes No No No
6 Masterful Bladedance Infuses your active weapon with either Fire, Water, Electric or Arcane power, allowing you to also add your Magic Modifier to your damage role with that weapon and deal the infused Damage type instead. Additionally you can add your Precision Modifier to your hit check. Instantly gain an Attack-Action after casting this spell. Spell-Action Self 10 Minutes Yes Yes No No No