School of Magic - Enchanting: Difference between revisions
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|Enchant Weapon | |Enchant Weapon | ||
|Enchant a Weapon permanently to add 1d4 Damage of a type depending on the material used. The material will be consumed in the process. Only one such enchantment can be present on any weapon. | |Enchant a Weapon permanently to add 1d4 Damage of a type depending on the material used. The material will be consumed in the process. Only one such enchantment can be present on any weapon. | ||
Nachkraut: Necrotic Damage | *Nachkraut: Necrotic Damage | ||
Crimson Butterfly wings: Fire Damage | *Crimson Butterfly wings: Fire Damage | ||
Winterpine resin: Ice Damage | *Winterpine resin: Ice Damage | ||
Propellertoad tongue: Wind Damage | *Propellertoad tongue: Wind Damage | ||
Electric Eel slime: Electric Damage | *Electric Eel slime: Electric Damage | ||
Pure Water: Water Damage | *Pure Water: Water Damage | ||
Scarlet Water: Psychic Damage | *Scarlet Water: Psychic Damage | ||
Lunar Stone: Lunar Damage | *Lunar Stone: Lunar Damage | ||
Solar Stone: Solar Damage | *Solar Stone: Solar Damage | ||
|1 Hoour | |1 Hoour | ||
|Touch | |Touch | ||
Line 100: | Line 100: | ||
|Enchant Weapon + | |Enchant Weapon + | ||
|Enchant a Weapon permanently to add 1d8 Damage of a type depending on the material used. The material will be consumed in the process. Only one such enchantment can be present on any weapon. | |Enchant a Weapon permanently to add 1d8 Damage of a type depending on the material used. The material will be consumed in the process. Only one such enchantment can be present on any weapon. | ||
Nachkraut: Necrotic Damage | *Nachkraut: Necrotic Damage | ||
Crimson Butterfly wings: Fire Damage | *Crimson Butterfly wings: Fire Damage | ||
Winterpine resin: Ice Damage | *Winterpine resin: Ice Damage | ||
Propellertoad tongue: Wind Damage | *Propellertoad tongue: Wind Damage | ||
Electric Eel slime: Electric Damage | *Electric Eel slime: Electric Damage | ||
Pure Water: Water Damage | *Pure Water: Water Damage | ||
Scarlet Water: Psychic Damage | *Scarlet Water: Psychic Damage | ||
Lunar Stone: Lunar Damage | *Lunar Stone: Lunar Damage | ||
Solar Stone: Solar Damage | *Solar Stone: Solar Damage | ||
|1 Hoour | |1 Hoour | ||
|Touch | |Touch |
Revision as of 04:10, 29 March 2024
The School of Enchanting focuses on enhancing the potential of your party's armory.
List of Spells
Grade | Name | Description | Casting time | Range | Duration | Focus | Voice | Meditate | Focusing | Heavy |
---|---|---|---|---|---|---|---|---|---|---|
1 | Arcane staff | Imbues your weapon with arcane energy, allowing you to add your Magic Modifier to your next next attack with that weapon. Instantly gain an Attack-Action after using this spell. Damage dealt with this weapon will be of the Arcane type, unless the weapon is already imbued by another element. | Spell-Action | Self | 1 Turn | Yes | Yes | No | No | No |
2 | Imbue Elements | Temporarily imbues a weapon with either Ice, Fire or Electric Damage. The weapons damage will be converted to this type of Damage. | Spell-Action | 20 Meter | 1 Minute | Yes | Yes | No | No | No |
2 | Drain Elements | When attacked with a non Physical Attack, reduce the Damage by 50% and imbue a weapon of your choice with the element drained. | Preparation | Self | 1 Minute | Yes | No | No | No | No |
4 | Enhance Weapon | Enchant a Weapon or Armor permanently with a +1 enchantment. Requires a small amount of Taelit. Only one such enhancement can be present on any weapon or armor. | 1 Hour | Touch | Permanent | Yes | Yes | No | No | No |
5 | Enchant Weapon | Enchant a Weapon permanently to add 1d4 Damage of a type depending on the material used. The material will be consumed in the process. Only one such enchantment can be present on any weapon.
|
1 Hoour | Touch | Permanent | Yes | Yes | No | No | No |
6 | Enhance Weapon + | Enchant a Weapon or Armor permanently with a +2 enchantment. Requires a good amount of Taelit. Only one such enhancement can be present on any weapon or armor. | 1 Hoour | Touch | Permanent | Yes | Yes | No | No | No |
7 | Enchant Weapon + | Enchant a Weapon permanently to add 1d8 Damage of a type depending on the material used. The material will be consumed in the process. Only one such enchantment can be present on any weapon.
|
1 Hoour | Touch | Permanent | Yes | Yes | No | No | No |