Class - Bard: Difference between revisions

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|Bards Performance,  
|Bards Performance,  
Private Motivation
Private Motivation
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|2
|2
|Bardic Motivation
|Bardic Motivation
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|3
|3
|First Subclass
|First Subclass
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|4
|Private Guidance
|Private Guidance
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|5
|Bardic Guidance
|Bardic Guidance
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|6
|Private Distraction
|Private Distraction
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|7
|Subclass Feature 2
|Subclass Feature 2
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|8
|8
|Bardic Distraction
|Bardic Distraction
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|11
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|9
|9
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|12
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|2
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|1d4
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| +8
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|10
|10
|Private Bolstering
|Private Bolstering
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|13
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|2
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|1d4
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| +8
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|11
|11
|Bardic Bolstering
|Bardic Bolstering
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|14
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|3
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|1d4
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| +8
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|12
|12
|Private Empowering
|Private Empowering
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|15
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|3
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|1d4
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| +8
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|13
|13
|Subclass Feature 3
|Subclass Feature 3
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|16
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|3
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|1d4
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| +8
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|14
|14
|Bardic Empowering
|Bardic Empowering
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|17
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|3
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|1d4
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| +8
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|15
|15
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|18
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|3
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|1d4
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|16
|16
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|19
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|4
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|1d4
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| +8
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|17
|Subclass Feature 4
|Subclass Feature 4
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|20
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|4
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|1d6
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| +8
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|18
|18
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|21
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|1d6
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|19
|19
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|22
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|4
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|1d6
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| +15
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|20
|20
|Level Softcap
|Artist's Block
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|25
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|4
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|1d6
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| +15
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|21
|21
|Second Subclass
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|26
|5
|1d8
| +20
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|Second Subclass Feature 2
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|27
|5
|1d8
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|23
|23
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|28
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|5
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|1d8
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| +24
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|24
|Second Subclass Feature 3
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|29
|5
|1d8
| +26
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|25
|25
|Second Subclass Feature 4
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|30
|5
|1d10
| +30
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Revision as of 22:37, 12 April 2024

Bard
Requirements
Minimum Stats Required: 20 Charisma
Base Info
Armortypes: Cloth / Leather
Weapontypes: Shortswords, Hammers, Daggers
Ressource: Inspiration
Additional Skills: Acting, Storytelling, 1 Instrument of choice

The Bard is a class that is focused on buffing the party and debuffing the enemies.

General Info

Inspiration

Inspiration is the main drive for bards and fuels their abilities. It is only regenerated by resting or by observing your muse. During a full rest, you will restore Inspiration equal to your Bard's Rest Regeneration + his Willpower Modifier.

Muse

Each bard can have a muse or even be his own muse. A muse regenerates the bard's inspiration whenever he or she successfully hits an enemy with an Attack or Spell Action, but not more than once per turn. The amount restored is, per default, equal to the sum of the bard's and the muse's Willpower Modifier.

Bardic Abilities

Bards need enough inspiration and an instrument to use their bardic abilities. If they are skilled with the Instrument, they can add the Instrument's bonus dice to their Bardic Dice roll. Your targets must be able to hear your instrument being played in order for their buffs or debuffs to be applicable. An Instrument and a Weapon can be equipped simultaneously, and switching between them does not require any Time or Actions.

Name Level Ins.

Cost

Description
Bards Performance 1 All Spend all your remaining Inspiration and start playing a play in a public space for money. The amount of money gained will depend on the amount of Inspiration spent and your Acting, Music, or Storytelling role (depending on the kind of play you are performing). Of course, the wealth of the audience will also be a factor. All in all, the total amount gained will be subjectively decided by the game master.
Private Motivation 1 2 Roll your Bardic Dice and enhance a chosen Sub-Attribute by its result to your target for 10 Minutes.
Bardic Motivation 2 3 Roll your Bardic Dice and enhance a chosen Sub-Attribute by its result for you and your entire party for 10 Minutes.
Private Guidance 4 5 Roll your Bardic Dice and enhance your target's hit-check rolls by its result for 3 Turns.
Bardic Guidance 5 8 Roll your Bardic Dice and enhance you and your allies hit-check rolls by its result for 3 Turns.
Private Distraction 6 6 Roll your Bardic Dice and reduce the defensive value of an enemy within 10 meters by its result unless they succeed a Willpower 16 check for 3 Turns.
Bardic Distraction 8 10 Roll your Bardic Dice and reduce the defensive value of all enemies within a 20 meter radius by its result unless they succeed a Willpower 12 check for 3 Turns.
Private Bolstering 10 5 Roll your Bardic Dice and enhance your target's resist checks by its result for 3 Turns.
Bardic Bolstering 11 8 Roll your Bardic Dice and enhance you and your allies resist checks by its result for 3 Turns.
Private Empowering 12 6 Roll your Bardic Dice and enhance a chosen Main-Attribute by its result for your target for 10 Minutes.
Bardic Empowering 14 10 Roll your Bardic Dice and enhance a chosen Main-Attribute by its result for you and your entire party for 10 Minutes.

Leveling

Level rewards

Level Features Max

Inspiration

Rest

Reg.

Bardic

Dice

Total Bonus

Charisma Value

1 Bards Performance,

Private Motivation

4 1 - -
2 Bardic Motivation 5 1 - -
3 First Subclass 6 1 - -
4 Private Guidance 7 1 - -
5 Bardic Guidance 8 1 - -
6 Private Distraction 9 2 - -
7 Subclass Feature 2 10 2 - -
8 Bardic Distraction 11 2 - -
9 - 12 2 1d4 +8
10 Private Bolstering 13 2 1d4 +8
11 Bardic Bolstering 14 3 1d4 +8
12 Private Empowering 15 3 1d4 +8
13 Subclass Feature 3 16 3 1d4 +8
14 Bardic Empowering 17 3 1d4 +8
15 18 3 1d4 +8
16 19 4 1d4 +8
17 Subclass Feature 4 20 4 1d6 +8
18 - 21 4 1d6 +15
19 22 4 1d6 +15
20 Artist's Block 25 4 1d6 +15
21 26 5 1d8 +20
22 27 5 1d8 +22
23 28 5 1d8 +24
24 29 5 1d8 +26
25 30 5 1d10 +30

Class Features

Feature Description
Level Softcap
Second Subclass

Subclasses

Name

Description

Feature # Trait Description
1
2
3
4