Damage Types: Difference between revisions
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(Created page with "Every ability or spell in this world is connected to a certain type of damage, and different elements might interact differently with each other. == Description == All damage types are grouped into three major types: mortal, magical, and celestial. === Mortal === Mortal represents the types of the average life on Tael. ==== Physical ==== Damage dealt by raw physical power, like swords, fists or guns. It can generally be further specified into Striking (hammers, fists,...") |
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=== Mortal === | === Mortal === | ||
Mortal represents the | Mortal represents the more physical or raw sources of damage. | ||
{| class="wikitable sortable" | |||
= | |+ | ||
Damage dealt by | !Category | ||
!Type | |||
!Description | |||
Effects that directly affect someone's mind without the need for magic | |- | ||
| rowspan="3" |Physical | |||
|Striking | |||
|Damage dealt by bludgeoning forces like hammers, fists, guns, etc. | |||
|- | |||
|Piercing | |||
|Damage dealt by piercing mortal skin by means of daggers or bows, for example. | |||
|- | |||
|Slicing | |||
|Damage dealt by slicing a blade across a body. Examples are scimitars or scythes. | |||
|- | |||
|Mental | |||
|Mental | |||
|Effects that directly affect someone's mind without the need for magic are insults or threats. They usually do little to no damage directly, but they can potentially cause other effects, such as taunting. | |||
|} | |||
=== Magic === | === Magic === | ||
Magic represents the main types of energy conjurable by magic. | Magic represents the main types of energy conjurable by magic. | ||
{| class="wikitable sortable" | |||
= | !Category | ||
Raw magic that is not directly connected to any other kind of magic. | !Type | ||
!Description | |||
|- | |||
| rowspan="6" |Nature | |||
|Fire | |||
|Damage dealt by flames. Can sometimes apply the burning effect depending on the source of the damage. | |||
|- | |||
|Water | |||
|Damage dealt by the forces of water. Always applies the wet status to the target. | |||
|- | |||
|Ice | |||
|Damage dealt by Ice. Can sometimes apply the freezing effect depending on the source of the damage. | |||
|- | |||
|Earth | |||
|Damage dealt by earthly forces. Can be anything from magic rocks to plants. | |||
|- | |||
|Wind | |||
|Damage dealt by heavy winds. | |||
|- | |||
|Electric | |||
|Damage dealt by Lightning. Can sometimes apply the paralyzed effect depending on the source of the damage. | |||
|- | |||
|Arcane | |||
|Arcane | |||
|Raw magic that is not directly connected to any other kind of magic. | |||
|} | |||
=== Celestial === | === Celestial === | ||
Celestial represents the powers cast or powered by greater Gods directly. | Celestial represents the powers cast or powered by greater Gods, or affecting the soul directly. | ||
{| class="wikitable sortable" | |||
= | !Category | ||
Powers so chaotic you never really know what to expect, everything is possible in the infinite vastness of the Void. | !Type | ||
!Description | |||
|- | |||
Lunar magic is powered by the shadowy veil of Lunara, the dim light of the night. It cannot affect entities affected by Solar power. | |Psychic | ||
|Psychic | |||
|Damge dealt directly to the mind and soul of the creature. Often the source of other Psychological status effects. | |||
Solar magic that is powered by the guiding lights of Suuna. Cannot affect entities affected by Lunar powers. | |- | ||
| rowspan="2" |Void | |||
|Temporal | |||
|Damage dealt by the disruption of the natural time flow. | |||
|- | |||
|Chaos | |||
|Powers so chaotic you never really know what to expect, everything is possible in the infinite vastness of the Void. | |||
|- | |||
|Necrotic | |||
|Necrotic | |||
|Life-draining powers straight from the Nachwelt. | |||
|- | |||
|Lunar | |||
|Lunar | |||
|Lunar magic is powered by the shadowy veil of Lunara, the dim light of the night. It cannot affect entities affected by Solar power. | |||
|- | |||
|Solar | |||
|Solar | |||
|Solar magic that is powered by the guiding lights of Suuna. Cannot affect entities affected by Lunar powers. | |||
|} | |||
{{CategoryGameplay}} |
Latest revision as of 23:07, 30 March 2024
Every ability or spell in this world is connected to a certain type of damage, and different elements might interact differently with each other.
Description
All damage types are grouped into three major types: mortal, magical, and celestial.
Mortal
Mortal represents the more physical or raw sources of damage.
Category | Type | Description |
---|---|---|
Physical | Striking | Damage dealt by bludgeoning forces like hammers, fists, guns, etc. |
Piercing | Damage dealt by piercing mortal skin by means of daggers or bows, for example. | |
Slicing | Damage dealt by slicing a blade across a body. Examples are scimitars or scythes. | |
Mental | Mental | Effects that directly affect someone's mind without the need for magic are insults or threats. They usually do little to no damage directly, but they can potentially cause other effects, such as taunting. |
Magic
Magic represents the main types of energy conjurable by magic.
Category | Type | Description |
---|---|---|
Nature | Fire | Damage dealt by flames. Can sometimes apply the burning effect depending on the source of the damage. |
Water | Damage dealt by the forces of water. Always applies the wet status to the target. | |
Ice | Damage dealt by Ice. Can sometimes apply the freezing effect depending on the source of the damage. | |
Earth | Damage dealt by earthly forces. Can be anything from magic rocks to plants. | |
Wind | Damage dealt by heavy winds. | |
Electric | Damage dealt by Lightning. Can sometimes apply the paralyzed effect depending on the source of the damage. | |
Arcane | Arcane | Raw magic that is not directly connected to any other kind of magic. |
Celestial
Celestial represents the powers cast or powered by greater Gods, or affecting the soul directly.
Category | Type | Description |
---|---|---|
Psychic | Psychic | Damge dealt directly to the mind and soul of the creature. Often the source of other Psychological status effects. |
Void | Temporal | Damage dealt by the disruption of the natural time flow. |
Chaos | Powers so chaotic you never really know what to expect, everything is possible in the infinite vastness of the Void. | |
Necrotic | Necrotic | Life-draining powers straight from the Nachwelt. |
Lunar | Lunar | Lunar magic is powered by the shadowy veil of Lunara, the dim light of the night. It cannot affect entities affected by Solar power. |
Solar | Solar | Solar magic that is powered by the guiding lights of Suuna. Cannot affect entities affected by Lunar powers. |