School of Magic - Necromancy: Difference between revisions

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(Created page with "A school of magic focused on teaching the ways of healing with arcane power. == List of Spells == {| class="wikitable sortable" |+ !Grade !Name !Description !Casting time !Range !Duration !Focus !Voice !Meditate !Focusing !Heavy |- |1 |Arcane Sealing |Temporary increases the maximum hitpoints of the target by 1d8 + your Magic Modifier. Can be upcast to improve the amount by one 2d6 per grade. A character can only gain additional temporary by one Arcane Sealing at a time...")
 
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A school of magic focused on teaching the ways of healing with arcane power.
A school of magic focused on raising and commanding the undead.


== List of Spells ==
== List of Spells ==
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!Heavy
!Heavy
|-
|-
|1
|0
|Arcane Sealing
|Necrotic Touch
|Temporary increases the maximum hitpoints of the target by 1d8 + your Magic Modifier. Can be upcast to improve the amount by one 2d6 per grade. A character can only gain additional temporary by one Arcane Sealing at a time.
|Deals 1d6 Necrotic Damage to the target. Heals yourself for half of the damage dealt.
|Spell-Action
|Touch
|None
|No
|Yes
|No
|No
|No
|-
|0
|Command Undead
|Allows you to order your undead summons around. The following commands are available:
 
* Halt: Forces your undeads to stop doing anything they were doing.
* Attack Target: Forces them to attack a specific target. They will try to reach the target at any cost. They will take slight detours to avoid obstacles, but if no clear direct path is available otherwise they will walk into walls, holes or other obstacles instead.
* Frenzy: Allows them to freely attack any enemy they want, they will not attack you or your allies.
* Dismiss: Dismiss and instantly kill any of your undeads that you choose.
|Spell-Action
|Spell-Action
|20 Meter
|Infinite
|10 Minutes
|None
|Yes
|Yes
|Yes
|Yes
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|-
|-
|1
|1
|Arcane Mend
|Raise Small Beast
|Restores 1d6 + your Magic Modifier hitpoints to the target. Can be upcast to improve the amount by 2d6 per grade.
|Reanimates a dead small beast. Its physical shape must still be intact. It will fight for you but can't be controlled directly. However with "Command Undead" you can force it to attack a specific target.
|Spell-Action
|Spell-Action
|20 Meter
|20 Meter
|None
|10 Minutes
|Yes
|Yes
|Yes
|Yes
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|-
|-
|2
|2
|Sphere of Restauration
|Raise Humanoid
|Creates a 3 meter square at the target location. Every Ally will be healed by 1d8 hitpoints when the area is created and whenever they end their turn within the area.
|Reanimates a dead humanoid creature. Its physical shape must still be intact. It will fight for you but can't be controlled directly. However with "Command Undead" you can force it to attack a specific target.
|Spell-Action
|Spell-Action
|20 Meter
|20 Meter
|1 Minute
|10 Minutes
|Yes
|Yes
|Yes
|Yes
|No
|No
|Yes
|No
|No
|No
|-
|-
|3
|4
|Mass Arcane Mending
|Raise Medium Beast
|Select up to 10 different characters (including yourself) and heal them for 4d8 + your Magic Modifier hitpoints.
|Reanimates a dead medium beast. Its physical shape must still be intact. It will fight for you but can't be controlled directly. However with "Command Undead" you can force it to attack a specific target.
|Spell-Action
|Spell-Action
|Touch
|20 Meter
|None
|10 Minutes
|No
|Yes
|No
|Yes
|No
|No
|No
|No
|No
|No
|-
|-
|4
|5
|Fatal Restauration
|Raise Large Beast
|An ally that has reached zero hitpoints will be brought back to life with 1 hitpoint, as long as their moment of death was less than 10 Minutes ago and their soul is not otherwise trapped.
|Reanimates a dead large beast. Its physical shape must still be intact. It will fight for you but can't be controlled directly. However with "Command Undead" you can force it to attack a specific target.
|Spell-Action
|Spell-Action
|5 Meter
|20 Meter
|None
|10 Minutes
|Yes
|Yes
|Yes
|Yes
|Yes
|No
|No
|No
|Yes
|Yes

Latest revision as of 03:07, 24 April 2024

A school of magic focused on raising and commanding the undead.

List of Spells

Grade Name Description Casting time Range Duration Focus Voice Meditate Focusing Heavy
0 Necrotic Touch Deals 1d6 Necrotic Damage to the target. Heals yourself for half of the damage dealt. Spell-Action Touch None No Yes No No No
0 Command Undead Allows you to order your undead summons around. The following commands are available:
  • Halt: Forces your undeads to stop doing anything they were doing.
  • Attack Target: Forces them to attack a specific target. They will try to reach the target at any cost. They will take slight detours to avoid obstacles, but if no clear direct path is available otherwise they will walk into walls, holes or other obstacles instead.
  • Frenzy: Allows them to freely attack any enemy they want, they will not attack you or your allies.
  • Dismiss: Dismiss and instantly kill any of your undeads that you choose.
Spell-Action Infinite None Yes Yes No No No
1 Raise Small Beast Reanimates a dead small beast. Its physical shape must still be intact. It will fight for you but can't be controlled directly. However with "Command Undead" you can force it to attack a specific target. Spell-Action 20 Meter 10 Minutes Yes Yes No No No
2 Raise Humanoid Reanimates a dead humanoid creature. Its physical shape must still be intact. It will fight for you but can't be controlled directly. However with "Command Undead" you can force it to attack a specific target. Spell-Action 20 Meter 10 Minutes Yes Yes No No No
4 Raise Medium Beast Reanimates a dead medium beast. Its physical shape must still be intact. It will fight for you but can't be controlled directly. However with "Command Undead" you can force it to attack a specific target. Spell-Action 20 Meter 10 Minutes Yes Yes No No No
5 Raise Large Beast Reanimates a dead large beast. Its physical shape must still be intact. It will fight for you but can't be controlled directly. However with "Command Undead" you can force it to attack a specific target. Spell-Action 20 Meter 10 Minutes Yes Yes No No Yes