Status Effects
Status Effects are special ailments that affect a character's behavior and/or abilities. Their duration is usually defined by the method of application.
Effects
Effects are separated into two types: psychological and physical effects.
Name | Description |
---|---|
Horrified | The mind gets filled with horrifying images of nightmares. The affected character will scream uncontrollably, alerting every creature nearby and can no longer move for the duration of the effect. |
Charmed | The character will no longer act on his own and instead will do anything the caster says. |
Raging | The Mind fills with hatred and will attack anything nearby uncontrollably. However, the rage will cause the character to ignore most pain and gain resistance to physical damage. |
Lazy | The character feels unmotivated. His movement speed will be quartered, and he will no longer be able to use his non-dominant hand for the duration of the effect. |
Distracted | The character can no longer interact with the caster/cause of this effect. |
Mindless | The character will no longer act for the time being. He can however still move around freely and becomes resistant to all damage types for the duration of the effect. |
Taunted | The character can only interact with the caster/cause of this effect. |
Panicked | The character will uncontrollably move away from anything they consider dangerous. |
Silenced | The character can not use his voice. |
Writhering | The character roles on the ground in pain. They can not take any actions and move only 2 meter, which will be basically crawling on the ground. |
Name | Description |
---|---|
Paralyzed | The character can no longer move most of his muscles, but can still speak. |
Prone | The character falls to the ground and must use all his movement to get back up again. While he is on the ground, he can not attack. |
Bleeding | The character continuously takes damage over time. Multiple instances of this damage can stack on one character. At the beginning of a character's turn he will take damage equal to his bleeding stacks, but never more than 6 at once, and remove one stack of bleeding. If a character does not have any blood (like elementals or automatons that are not oil-based) they will not take any bleeding damage. |
Dizzy | The character has a hard time moving and aiming. After using up half of your movement, make a Constitution 18 check or fall prone. Also, hit checks will have their result reduced by 2. |
Freezing | The character's movement speed is halved. Fire damage taken is doubled but will remove the Freezing effect. Getting afflicted with Freezing again while already Freezing will cause the character to become Frozen solid, making him completely unable to move or speak and doubling all physical damage taken temporarily. |
Burning | The character's body starts glowing and smoking. He will take damage periodically. Water damage taken is doubled but will remove the burning effect. At the beginning of each turn he will take 1d8 Fire Damage |
Poisoned | The character will take damage periodically relative to his power. From level 1-4 it will take 1d4 Nature Damage at the beginning of its turn. From 5 to 9 2d4, From 10 to 14 3d4, From 15 to 19 4d4, From 20 to 25 5d4. |