Mementora
Mementora | |
---|---|
General Info | |
Impact: | Major |
Aliases: | Goddess of Memories |
Soulcards: | The Crimson Butterfly, The Reaper, The Fortress |
Character Info | |
Race: | Voidling |
Body: | Elf |
Mementora is the goddess of Memories and the gatekeeper of the afterlife. She is considered a major god and usually resides in the Nachwelt.
Role
As the Goddess of Memories, Mementora guides the souls of the deceased to the Nachwelt. At the same time, she allows people to communicate with the dead, using the Crimson Butterflies to do so.
Crimson Butterflies
Main article: Crimson Agents
Black and red colored butterflies that act in the name of Mementora and are brought into the world by her. Just like Mementora herself, they ensure souls can move to the Nachwelt and allow people to communicate with the dead. It is as simple as whispering the message you want to convey to a Crimson Butterfly, and it will deliver the message the next time it arrives at the Nachwelt. Whether or not this message actually arrives at the intended person depends solely on the sender, as the butterflies will only make an assumption based on the context of the message and the souls in the Nachwelt that are in good faith with him.
A crimson butterfly is usually an indication that someone nearby is either dying or will soon die, causing them to be seen as the harbingers of death.
Mementora chose butterflies as her representative creatures as they perfectly resemble the concept of the afterlife. Their lives start off as little caterpillars, which can be seen as the life on Tael, whereas the moment they turn into a butterfly, they start a whole new kind of life while still being the same soul; their life has changed completely. In the same sense, when a soul goes into the Nachwelt, its life there will be quite different, but it is still the same soul after all.
Appearance
Mementora wears a black and red night dress. She wears a black blindfold to show that she will guide every soul into the afterlife, no matter what it did in life. Additionally, she has two giant butterfly wings, colored after her crimson butterflies. She has black hair and theoretically crimson-colored eyes, though it is unlikely anyone would ever see them.
History
Cleric's Deity Abilities
Minor
Soul Communion: For the next hour, you and up to four allies of your choice can communicate with a soul in the Nachwelt. The creature must have known you before it passed over, or the ability will automatically fail. Depending on how well you knew each other, the spell is more likely to work. For each of the following questions you can answer about the creature, the roll threshold required to succeed in opening the communication will be reduced by 1:
- What was the full name of the creature at birth?
- Of which race was the creature at birth?
- Exactly when was the creature born (to the day)?
- Where was the creature born?
- Exactly when did the soul of the creature pass over into the Nachwelt?
- How exactly were body and soul of the creature separated (aka, the cause of death)?
- Who did the creature consider its best friend in life?
- What was the Alignment of the creature in life?
- Did the creature follow any deity in life, if yes, which one?
The base threshold is determined by how well the creature knew you in life:
- 40: You met the creature at least once and exchanged names
- 35: You interacted regularly on a non-private relationship (for example, as an employee or employer)
- 30: You were good friends or strong rivals
- 25: The creature considered you his best friend, most trusted companion or partner in life
- 20: You are related by blood
If you succeeded in establishing a connection at least once before, the threshold will be reduced by 5 and you can roll the dice twice and choose the better result.
You must roll a d20 and add your Willpower-Modifier to the number shown. The communication will be opened if the result meets or beats the threshold. The target does not need to answer you if it does not want to
A communication attempt can be made once per day; on a successful attempt, the ability needs to recharge for five days before you can start another attempt.
Major
Stepping over: You can step in and out of the Nachwelt at will. You will be at the exact same location as in the real world, complete with your body. You can take up to one willing ally with you.
Usable indefinitely. Requires one Action