Adam

From Tael
Revision as of 18:32, 28 October 2024 by Larame (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Adam Ventura
General Info
Impact: Minor
Aliases: God of Adventuring
Soulcards: The Fool, The Stars, The High Seas
Character Info
Race: Human
Body: Human

Once a normal human being, Adam ascended to godhood and became the god of adventuring. He has no fixed place of residence, as he is constantly on the move, looking for new adventures.

Role

Early on, the concept of adventure did not exist. People would have never considered just going out into the world without any strict goal in mind. That changed when Adam wentg out into the world and started exploring with no sense of direction or plan in mind, just going out there and seeing what happens. Over time, he began to refine the methods and principles of his spare time activities. According to him, a real adventurer lets his guts guide the way, never afraid to face challenges to reach places no one has been before.

Appearance

Clothwise, you never know what he might have found during his latest adventures. Bodywise, he has a thin, slightly muscular statue, dark brown hair, slightly tanned skin, a roughly cared-for short beard, and green eyes.

History

"Now, where are you going this time?"

"Oh, I don't know, somewhere east, I guess?"

*Years later*

"Climbing gear? What did you find this time?"

"Oh, probably nothing, but I stumbled upon a beautiful ravine that I just want to explore more!"

*Years later*

"Hey, you are quite versed in traversing ruins, right? Do you think you could help me retrieve something?"

"Uhm, yeah, some might say that. Sure, if I ever come across these ruins, that is."

*Years later*

"So you just go somewhere your heart guides you and see what happens, and you call it 'adventuring'?"

"Correct, it is quite thrilling. You never know what you might come across random treasure, beautiful scenery, hoards of bandits, or even unusual monsters."

"And you are not afraid of getting hurt?"

"Oh no, I totally am, but part of the thrill is overcoming that fear!"

"Interesting. Quite an unusual concept, I must say, but then again, it just shows how life's creativity can produce completely new concepts."

*Years later*

"So you basically collect information, rumors, and commissions, and if people seek adventures, you just hand them something you think they can handle."

"But doesn't that go against the basic principle of following your guts?"

"True, but some people just need a little direction or purpose every now and then, and this will be the purpose of this operation."

"I see, then I will do my best."

*Many Years later*

"So, you basically brought the concept of adventuring into this world and spread it throughout it. You founded the Adventure Guild, allowing people all around the world to experience it. You are revered worldwide, and many want to follow in your footsteps. And despite all that 'adventuring,' you still died peacefully in your home due to old age."

"Sounds about right."

"You know, this gentleman here has been waiting for you:"

"Gentleman? Who might that... Tael?!"

"Greetings, i may have an offer that could interest you greatly. I don't think the Nachwelt is the right place for you..."

Cleric's Deity Abilities

Minor

Saving Grace: Summons a magical light that will guide you out of wherever you are currently stuck in. It will only be visible to you and your chosen allies and show you the safest way out.

Can be used once per day.

Major

Adventure Sense: For the next hour, you can see hidden treasures clearly highlighted by a blue glow in a 100-meter radius around you. If they are hidden behind anything, the hidden mechanism will also be glowing. Additionally, traps will appear in a red glow to you.

Can be used once per day.