Hue
Lady Hue | |
---|---|
General Info | |
Impact: | Major |
Aliases: | Lady Fate, Goddess of Fate |
Soulcards: | The Magician, The Empress, The Fortress |
Character Info | |
Race: | Voidling |
Body: | Neko |
Hue is the Voidling of the concept of Fate and primarily resides at the Temple of Hue in Vincere.
Role
Lady Hue guides, and sometimes controls, the fates of the life on Tael. She defines fate as a natural force that should not be meddled with. While mostly just observing fates playing out, she balances the scales of Fate and Freedom by occasionally changing or removing Fates completely. Despite Fate being a force of nature, due to her close workings with it, she is considered the goddess of Fate by the people, thinking she is in complete control of Fate. Since it is more convenient for her to have the population think this way, she has no intention of correcting them.
Fateshifters
Tael is a large world. Hue alone could never keep Fate in check all by herself. After crashing down on Tael, she instantly asked for support, and the Fateshifters were the answer. Fateshifters are agents of Hue, acting out against fate itself. They appear as shapeshifters, secretly shifting events into a slightly altered situation, causing the outcome to change completely. The original fate-shifters were parts of Hue's spark placed into life, though eventually, she found other ways to create them, reducing the need for Tael to create new ones.
Fatereaders
A small group of people that are specialized in reading the fates of the people. Hue has allowed them to grasp her power to allow people to potentially challenge their fate when they are not happy with their current one. While the fate that has been read once can not be changed anymore, to keep up the illusion of fate being final, not be changed anymore, if Hue notices that the person has actually worked hard to escape their fate, she will either soften the consequences of it or change some other fates of that person to their favor. With a few exceptions, Hue merely asks the Fatereaders to be somewhat vague with their predictions, claiming people will potentially just shut down if they know too many details about their fate. This is ofcourse only so that she can change some details if needed.
The Fata Deners
Main article: The Fata Dener
Despite Hue working clearly against them in their eyes, she has good reasons for working so closely with them. She sees the Fata Deners as the perfect training ground for aspiring Fateshifters and will reach out to them when their mortal vessels eventually die. When the soul of a long-time Member of the Fata Dener goes to the Nachwelt, she offers them the chance for a second life. This second life is one as a Fateshifter, basically the ultimate goal any Member ever wanted. However, they must keep this secret from the living Fata Deners, as it could mean the organization's end since they would have fulfilled their goal.
While it may seem like a cruel joke from Hue to keep the current Leadership of the Fata Deners permanently alive, it is actually to keep the morale of the organization high and in good hands because Hue knows that they could have easily altered fate many times, if it wasn't for her counteracting. As long as Maximillian and his family are alive, she knows the group will continue to exist.
Appearance
Her general appearance is that of a tall and relatively slender Neko. Her fur is an almost perfect blend of black at the top and white at the bottom, indirectly hinting at her name and the fact that Fate is never as black and white as people assume. On the contrary, her eyes are one calm and almost friendly-looking blueish eye, showing a calm fate, and one wholly red-filled, showing cruelty. Overall, the eyes show that the moment Fate has its eyes on you, it is not nearly as vague anymore. Hue's clothes are a strong variety from a quite poor-looking leather west, with a noble-looking white shirt underneath. She claims its point is to show that fate is coming for everyone equally, no matter your social status.
Emblem of Hue
Hue's emblem resembles two paths that start from the same point and lead to the same point. However, one path goes directly towards its goal, while the other goes a longer way with a twist in the route. The two paths together form the shape of an eye, indirectly hinting at the fact that fate is only really set in stone when observed.
History
When Hue landed on Tael, she landed literally on Tael himself. Still dazed on the ground, Tael snaps his fingers and swiftly grants the spark a life and a temporary body. Both, still coughing from all the dust in the air, eventually get up and wipe off some of the dirt from their bodies.
Hue: "Well, it said I would land on Tael; it didn't mention anything of you, though. I guess in your language, you can call me Hue; who do I have the honor to literally crash into on this fated day?"
Tael: "Who mentioned what? Anyway, whoever told you that was more correct than you think, you can call me Tael, and welcome to Tael."
Hue: "Of course you would name this world after yourself..."
Tael: "That was not my dec..."
Hue instantly interrupts him, laughing: "I'm just kidding! Anyway, fate is what led me here, saying I would eventually land on Tael. Didn't think it would be that direct."
Tael: "Fate? I am unfamiliar with that term. Would you mind if I just quickly..."
Tael reaches out to touch Hue's hand. As their fingertips come in contact, Tael instantly gets overwhelmed by thousands upon thousands of Visions of people getting into all kinds of situations, sometimes kind, sometimes cruel, sometimes their moments of death. Tael appears almost frozen in shock until Hue eventually realizes and pulls away.
Still in slight shock, Tael gasping for air and in a tone of panic: "What... are you? What were these images?"
Hue: "You probably saw the fates of many lives. I am the guide of these fates."
Tael: "Are these fates set in stone? What is the point of life if it's all determined already?"
Hue: "They are set in stone if no one interferes with them. I am that interference. I can limit the influence of Fate on this world; it is, however, a force of nature, and manipulating it too much will only cause even more trouble. If you want me to, I can do my best to keep the balance of Fate and Freedom."
Tael: "So fate has always been around, huh? Very well, Hue, was it? Please do so, and if you can be helped in any way, don't fret to ask away."
Hue, already putting a smile on her face: "Glad you asked."
Cleric's Deity Abilities
Minor
Lucky Fate: The next body, pile, or container you loot will have something lucky inside. You roll a d8 to determine the kind of item you may find:
- 1-2: an uncommon Potion
- 3-4: a rare Potion
- 5-6: a common magical item
- 7: a random weapon with a +1 enchantment
- 8: an uncommon magical item
The number rolled is also the number of days required before this Ability can be used again.
Major
Twist of Fate: Use your Preparation to protect yourself or an ally from all fatal attacks until its next turn. When the protected creature is attacked with an otherwise fatal blow, the attack will instead hit the attacker itself. When the protected creature's turn starts, it will heal for 1d4 for each attack it reflected during the effect.
Usable once, recharges after five full rests.