Adventure Traits

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Adventure Traits are Features that every character can unlock for a certain amount of Adventure Experience. The amount needed increases drastically with each unlocked Trait.

List

Name Description Requirements
Attribute Training Get 6 Bonus Attribute Points to distribute at your will. None
Weaponmastery Become skilled in two additional Weapon of your choice. None
Music lover Become skilled in an Instrument of your choice. None
Cloth Mastery You can add up to 3 Defensive value from dodge to your cloth armor when in dodging stance. Can only be unlocked once.
Leather Mastery Reduces the Dodge Penalty of all Leather armors by 2. Can only be unlocked once.
Metal Mastery Metal armors defensive value is permanently increased by 2 when in tanking stance. Can only be unlocked once.
Dual wielder Your bonus-action attacks from attacking with one hand can now add their Scaling Modifier to the Damage. Can only be unlocked once.
Heavy Strikes Wielding an Adaptable or light Weapon in two hands allows you to reroll your attack roll if it is a 1. None
Heat Absorber Gain resistance to Fire Damage. Must have been to the Firefalls or Molten Rocks at least once in their life.
Cold Blooded Gain resistance to Ice Damage. Must have been to the Frozen Deadlands at least once in their life.
Water affinity Gain resistance to Water Damage. Must have an origin from Mera's Kingdom.
Wordjuggler Become skilled in Persuasion. None
Nerves of Steel Become skilled in Deception. None
Eye for detail Gain Mastery in Investigation. At least 30+ permanent Intelligence.
Awareness Gain Mastery in Perception. At least 30+ permanent Wisdom.
Bulwark Permanently gain four more hitpoints per level. Your new HP formula will be ( (Current Level * ( 7 + Constitution Modifier) ) + 9 + Other Bonuses ) Be at least skilled in Constitution. Can only be unlocked once.
Pain tolerant Become skilled in Constitution. None
Closed Mind Gain resistance to Psychic Damage. At least 25+ in all Soul Attributes permaent (Intelligence, Wisdom and Charisma)
Brawler Unarmed Attacks deal an additional 1d6 damage. None
Heavy Lifter Double your carrying capacity. Can only be unlocked once.
Mountaineer Become skilled in climbing. Being skilled in climbing means you can climb moderate surfaces with your full climbing speed and are capable of climbing challenging surfaces. None
Icy Feet Icy terrain is no longer considered difficult terrain for you. Instead you can use the slippery surface to enhance your movement speed by +2 while walking on it. When you walk only partly on ice during your turn, you can still use the full benefit of the movement speed increase. None
Wizard Apprentice Learn one grade 0 spell of a school of magic available to wizards of your choice. Must not have any class levels in the corresponding class. These traits are exclusive to each other.
Druid Apprentice Learn one grade 0 spell of a school of magic available to druids of your choice.
Bard Apprentice Learn one grade 0 spell of a school of magic available to bards of your choice.