Adventure Traits
Adventure Traits are Features that every character can unlock for a certain amount of Adventure Experience. The amount needed increases drastically with each unlocked Trait.
List
Name | Description | Requirements |
---|---|---|
Attribute Training | Get 6 Bonus Attribute Points to distribute at your will. | None |
Weaponmastery | Become skilled in two additional Weapon of your choice. | None |
Music lover | Become skilled in an Instrument of your choice. | None |
Cloth Mastery | You can add up to 3 Defensive value from dodge to your cloth armor when in dodging stance. | Can only be unlocked once. |
Leather Mastery | Reduces the Dodge Penalty of all Leather armors by 2. | Can only be unlocked once. |
Metal Mastery | Metal armors defensive value is permanently increased by 2 when in tanking stance. | Can only be unlocked once. |
Dual wielder | Your bonus-action attacks from attacking with one hand can now add their Scaling Modifier to the Damage. | Can only be unlocked once. |
Heavy Strikes | Wielding an Adaptable or light Weapon in two hands allows you to reroll your attack roll if it is a 1. | None |
Heat Absorber | Gain resistance to Fire Damage. | Must have been to the Firefalls or Molten Rocks at least once in their life. |
Cold Blooded | Gain resistance to Ice Damage. | Must have been to the Frozen Deadlands at least once in their life. |
Water affinity | Gain resistance to Water Damage. | Must have an origin from Mera's Kingdom. |
Wordjuggler | Become skilled in Persuasion. | None |
Nerves of Steel | Become skilled in Deception. | None |
Eye for detail | Gain Mastery in Investigation. | At least 30+ permanent Intelligence. |
Awareness | Gain Mastery in Perception. | At least 30+ permanent Wisdom. |
Bulwark | Permanently gain four more hitpoints per level. Your new HP formula will be ( (Current Level * ( 7 + Constitution Modifier) ) + 9 + Other Bonuses ) | Be at least skilled in Constitution. Can only be unlocked once. |
Pain tolerant | Become skilled in Constitution. | None |
Closed Mind | Gain resistance to Psychic Damage. | At least 25+ in all Soul Attributes permaent (Intelligence, Wisdom and Charisma) |
Brawler | Unarmed Attacks deal an additional 1d6 damage. | None |
Heavy Lifter | Double your carrying capacity. | Can only be unlocked once. |
Mountaineer | Become skilled in climbing. Being skilled in climbing means you can climb moderate surfaces with your full climbing speed and are capable of climbing challenging surfaces. | None |
Icy Feet | Icy terrain is no longer considered difficult terrain for you. Instead you can use the slippery surface to enhance your movement speed by +2 while walking on it. When you walk only partly on ice during your turn, you can still use the full benefit of the movement speed increase. | None |
Wizard Apprentice | Learn one grade 0 spell of a school of magic available to wizards of your choice. | Must not have any class levels in the corresponding class. These traits are exclusive to each other. |
Druid Apprentice | Learn one grade 0 spell of a school of magic available to druids of your choice. | |
Bard Apprentice | Learn one grade 0 spell of a school of magic available to bards of your choice. |