School of Magic - Illusion
The School of Illusion focuses on distraction and deception. While often found in the skillset of criminally oriented people, Its main purpose is the show business, aka operas, theaters, street performers and more.
List of Spells
Grade | Name | Description | Casting time | Range | Duration | Focus | Voice | Meditate | Focusing | Heavy |
---|---|---|---|---|---|---|---|---|---|---|
0 | Prestidigitation | Performs a small magical trick that can take on many forms.
|
Spell-Action / Bonus-Action | 10 Meter | At most 1 Minute | No | No | No | No | No |
1 | Summon Familiar | Summons a spectral Famliiar of your choice that represents a small beast. It can move up to 100 meters away from you and will have one of the following abilities depending on the Familiar chosen:
|
Spell-Action | Self | 1 Hour | Yes | Yes | No | No | No |
2 | Projection | Displays a projection of a character or object of your choice at the target location. The more you know about the character or the object in question, the more convincing your projection will be. It can also mimic the voice of the character projected to make them appear to say something of your choice. | Spell-Action | 30 Meter | 10 Minute | Yes | Yes | No | No | No |
3 | Disguise | Makes you look like another character of the same race and gender. The more you know the other character, the more convincing your disguise will be. Your voice will also be altered to fit the character if you so choose. | Spell-Action | Self | 1 Hour | Yes | Yes | No | No | No |
3 | Invisibility | Makes a creature completely invisible to the naked eye. It can still be seen by Magic Vision. After the invisible creature takes an Attack- or Spell-Action, the Invisibility ends. | Spell-Action | 20 Meter | 1 Minute | Yes | Yes | No | No | No |
4 | Illusion | Places a permanent static Illusion at a position of your choice. This can be a character, a wall, a crate, or anything else that's smaller than a 5-meter cube. You can dismiss this Illusion at any point. You can only have one such Illusion at any given time. | 1 Minute | 5 Meter | Permanent | Yes | Yes | No | No | No |
5 | Shadow Dome | Place a 5-meter radius dome at the target location. Anyone within the dome will not be able to see past 1 meter. | Spell-Action | 20 Meter | 1 Minute | Yes | Yes | No | No | No |
5 | Transform | Makes you look like another character of another race and/or gender. The more you know the other character, the more convincing your disguise will be. Your voice will also be altered to fit the character if you so choose. | Spell-Action | Self | 1 Hour | Yes | Yes | No | No | No |
6 | Advanced Invisibility | Makes a creature completely invisible to the naked eye. It can not be seen by Magic Vision. After the invisible creature takes an Attack- or Spell-Action, the spellcaster must make a Magic 6 check to keep the Invincibility up. This DC will increase by 1 every time the spellcaster must make the check. | Spell-Action | 20 Meter | 1 Minute | Yes | Yes | No | Yes | No |
7 | Mass Transform | Makes you and any willing party member look like another character of another race and/or gender. The more you know the other character, the more convincing the disguise will be. The voice will also be altered to fit the character if you so choose. Every character transformed can have an individual disguise. | Spell-Action | Self | 1 Hour | Yes | Yes | No | No | No |
8 | Grand Acting | All Charisma checks can now be made with two d20s. | Spell-Action | Self | 1 Hour | Yes | Yes | No | Yes | No |