School of Magic - Dark
The School of Dark Magic is an underground school that is not officially taught at wizarding schools. They are mostly taught by student clubs outside of school. Most of these spells are considered to be of a questionable nature or straight-up illegal.
List of Spells
Grade | Name | Description | Casting time | Range | Duration | Focus | Voice | Meditate | Focusing | Heavy |
---|---|---|---|---|---|---|---|---|---|---|
1 | Curse | Inflicts the target with one of the following curses for 10 turns unless they succeed in a Willpower 8 check.
|
Spell-Action | 20 Meter | 10 Turns | Yes | Yes | No | Yes | No |
2 | Charm | The target will become more friendly towards you unless they succeed in a Charm 10 check. Charisma checks against a charmed creature you make can be made twice, and you may choose the better result.
If the target succeeds in the check, he will know that you tried to charm him and act accordingly. |
Spell-Action | 10 Meter | 1 Minute | Yes | Yes | Yes | Yes | No |
2 | Souldrain | Drain the target's soul to enhance your own capabilities. You can choose one of the Soul Attributes, and the target must succeed an Attribute 10 check of that Attribute or have his chosen attribute value reduced by 8 (but not below zero). If the target fails his check, your chosen attribute's value will increase by the amount reduced. You can only use one such effect at once. | Spell-Action | Touch | 1 Minute | Yes | Yes | No | No | No |
3 | Stasis | Allows you to put a humanoid creature or medium beasts into stasis, causing them to not be able to act or move anymore unless they succeed a Wisdom 10 check. The creature's defensive value will be 1. The creature can use any Action to make another Wisdom check to see if it can free itself from the stasis (the DC will go down by 1 after each failed attempt). Another creature can use a Help-Action to put the target out of the stasis. | Spell-Action | 10 Meter | 1 Minute | Yes | Yes | No | Yes | No |
4 | Soulpain | Causes the target to feel insufferable pain. If they have less than half of their hitpoints left, they will be inflicted with the Writhering status effect for 2 Turns unless they succeed a Constitution 12 check. | Spell-Action | 10 Meter | 2 Turns | Yes | Yes | No | Yes | No |
5 | Greater Stasis | Allows you to put a humanoid creature or large beasts into stasis, causing them to not be able to act or move anymore unless they succeed a Wisdom 10 check. The creature's defensive value will be 1. The creature can use any Action to make another Wisdom check to see if it can free itself from the stasis (the DC will go down by 1 after each failed attempt). Another creature can use a Help-Action to put the target out of the stasis. | Spell-Action | 10 Meter | 1 Minute | Yes | Yes | No | Yes | No |
5 | Possession | Posses a creature to temporary control it for 3 turns unless it succeeds a Wisdom 10 check. A possessed creature's defensive will be 10 if its defense is based on Dodge. | Spell-Action | 20 Meter | 3 Turns | Yes | Yes | No | Yes | No |
6 | Alter Memory | Overwrites a specific memory of the target by a special memory of your choice unless the target succeeds a Wisdom 18 check. The Memory overwritten must not be older than one day.
Can be upcast to increase the maximum age of the memory by one day per grade. |
Spell-Action | 1 Meter | Permanent | Yes | Yes | No | No | Yes |
8 | Soulscrambler | Reduces the targets Intelligence, Wisdom and Charisma Value of the target to 1 unless they succeed a Willpower 8 check. | Spell-Action | 10 Meter | 1 Day | Yes | Yes | No | No | Yes |
8 | Create Phylactery | Split your soul in half and infuse an item with it. When you die, your soul will be able to seek out that item to restore your soul back to its full power. If your body has not been destroyed, you can return your soul to it to be resurrected. Otherwise, you will have to find an alternative host body elsewhere.
Splitting your soul in half will cause great strain on you, and your Intelligence, Wisdom, and Charisma values will be halved for one month. If the Phylactery should be destroyed at any point, you will also feel the effects of the soul splitting for one week. Additionally, the destroyed Phylactery can no longer be used to resurrect yourself. You can create up to a number of Phylacteries equal to your Willpower Modifier in your life, due to permanent strains on your soul. |
1 Month | 1 Meter | Permanent | Yes | Yes | No | No | No |