School of Magic - Chaos
The School of Chaos consists of magic resulting in usually uncontrollable outcomes.
List of Spells
Grade | Name | Description | Casting time | Range | Duration | Focus | Voice | Meditate | Focusing | Heavy |
---|---|---|---|---|---|---|---|---|---|---|
0 | Chaos Touch | The target becomes afflicted with a random psychological status effect for one turn decided by a d8 unless they succeed a Willpower 10 check:
|
Spell-Action / Bonus-Action | Touch | 1 Turn | No | Yes | No | No | No |
2 | Madness | Inflicts the target with the frenzy status effect for 3 turns unless they succeed a Wisdom 14 check. | Spell-Action | 20 Meter | 3 Turn | Yes | Yes | No | No | No |
3 | Wild Transport | Temporarily teleports the target to a random location in the world. The target will automatically return at the end of your next turn. The target location is decided by a d20 role:
|
Spell-Action | 20 Meter | Mixed | Yes | Yes | No | No | Yes |
5 | Desintegrate | Pulverizes a target by dealing 10d8 Chaos Damage to them. If they die from this spell their body will turn to dust and can not be used for ressurections anymore. | Spell-Action | 20 Meter | None | Yes | Yes | No | No | Yes |
6 | Mass Hysteria | Select an amount of targets equal to your Magic Modifier and inflict them with the frenzy status effect for 3 turns unless they succeed a Wisdom 14 check. | Spell-Action | 20 Meter | 3 Turn | Yes | Yes | No | No | No |
8 | Chaos Elementals | Summons two Chaos Elemental at the target location. Each will act after your turn, have two Spell-Actions and know the spell "Chaos Touch". They have 100 hitpoints and a defensive value of 16. | Spell-Action | 20 Meter | 1 Minute | Yes | Yes | No | No | Yes |