School of Magic - Chaos

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The School of Chaos consists of magic resulting in usually uncontrollable outcomes.

List of Spells

Grade Name Description Casting time Range Duration Focus Voice Meditate Focusing Heavy
0 Chaos Touch The target becomes afflicted with a random psychological status effect for one turn decided by a d8 unless they succeed a Willpower 10 check:
  • 1: Horrified
  • 2: Charmed
  • 3: Raging
  • 4: Distracted
  • 5: Mindless
  • 6: Taunted
  • 7: Panicked
  • 8: You can choose any of the status effects above.
Spell-Action / Bonus-Action Touch 1 Turn No Yes No No No
2 Madness Inflicts the target with the frenzy status effect for 3 turns unless they succeed a Wisdom 14 check. Spell-Action 20 Meter 3 Turn Yes Yes No No No
3 Wild Transport Temporarily teleports the target to a random location in the world. The target will automatically return at the end of your next turn. The target location is decided by a d20 role:
  • 1-5: A random wheat field anywhere in the world. (Safe)
  • 6-9: Somewhere in the Miku Woods. (Potential Assault by Voidtouched Creatures)
  • 10-13: On the crackling Mountains. (Potential Lightning Damage from random Lightning Strikes)
  • 14-17: In the middle of the Frozen Deadlands. (Guaranteed Ice Damage from freezing + freezing status effect)
  • 18-19: Above the volcanos of the Molten Rocks. They will be located high in the sky falling towards the lava, but will be high enough to be teleported back before any impact. (returns panicked for 2 Turns unless Featherfall was casted or they succeed a Wisdom 20 check)
  • 20: The middle of the Silent Ocean. will return instantly, but becomes horrified for 3 Turns, which can not be avoided.


Upcasting this spell as a grade 4 spell allows you to roll twice and choose the result you prefer.

Spell-Action 20 Meter Mixed Yes Yes No No Yes
5 Desintegrate Pulverizes a target by dealing 10d8 Chaos Damage to them. If they die from this spell their body will turn to dust and can not be used for ressurections anymore. Spell-Action 20 Meter None Yes Yes No No Yes
6 Mass Hysteria Select an amount of targets equal to your Magic Modifier and inflict them with the frenzy status effect for 3 turns unless they succeed a Wisdom 14 check. Spell-Action 20 Meter 3 Turn Yes Yes No No No
8 Chaos Elementals Summons two Chaos Elemental at the target location. Each will act after your turn, have two Spell-Actions and know the spell "Chaos Touch". They have 100 hitpoints and a defensive value of 16. Spell-Action 20 Meter 1 Minute Yes Yes No No Yes