School of Magic - Fundamentals

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The School of Fundamentals is the basic foundation of every wizard.

List of Spells

Grade Name Description Casting time Range Duration Focus Voice Meditate Focusing Heavy
0 Icy touch Deals 1d4 Ice Damage to the target and freezes it on hit with a Constitution 8 check. Spell-Action Touch None No No No No No
0 Firebolt Deals 1d8 Fire Damage to the target. Spell-Action 10 Meter None Yes Yes No No No
0 Static Shock Deals 1d4 Electric Damage to the target, also hits every other creature within 5 meters of the target that is wet or otherwise in contact with water. Spell-Action Touch None No No No No No
1 Arcane staff Imbues your weapon with arcane energy, allowing you to add your Magic Modifier to your next next attack with that weapon. Instantly gain an Attack-Action after using this spell. Damage dealt with this weapon will be of the Arcane type. Spell-Action Self 1 Turn Yes Yes No No No
1 Swift Feet Increases the target's movement speed by 2 meters. You can upcast this spell to target one more creature per grade. Spell-Action 20 Meter 1 Minute Yes Yes Yes No No
1 Jump Increases the target's maximum jump distance by 5 meters. You can upcast this spell to target one more creature per grade. Spell-Action 20 Meter 1 Minute Yes Yes Yes No No
1 Feather Fall The target will not take any falling damage and instead will float gently to the ground. You can upcast this spell to target one more creature per grade. Spell-Action 100 Meter 10 Minutes Yes Yes Yes No No
2 Blink Teleports to an unoccupied space you can see. Spell-Action / Bonus-Action 15 Meter None Yes No No No No
2 Magic Lock Magically seals any lock or door. It can also open locks or doors sealed by this type of spell. When locking a seal, roll a d20 and add your Magic Modifier to set the DC of the lock. When someone other than yourself tries to open the lock, they must beat or meet the DC set when you locked the seal. You can upcast this spell to try to reroll the d20 by the number of grades this spell was upcasted with. The decision to upcast can be made after a roll is made. Spell-Action Touch None Yes Yes No No No
3 Flight Grants the Ability to fly. Spell-Action 20 Meter 1 Minute Yes Yes No No No
3 Arcane Portals Place down two magic portals, one at your feet, the other at a place of your choice in range you can see. You and everyone you allow to can freely walk through the portals without using up movement. Spell-Action 20 Meter 10 Minutes Yes Yes No Yes No