School of Magic - Cryo: Difference between revisions
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(Created page with "The School of Cryo focuses on the creation and manipulation of ice. It is mostly fueled by the power of Cyrill, the god of frost. == List of Spells == {| class="wikitable sortable" |+ !Grade !Name !Description !Casting time !Range !Duration !Focus !Voice !Meditate !Focusing !Heavy |- |0 |Firebolt |Deals 1d8 Fire Damage to the target. |Spell-Action |10 Meter |None |Yes |Yes |No |No |No |- |1 |Fireshield |Gain resistance to Fire Damage. Additionally, when taking physical...") |
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|- | |- | ||
|0 | |0 | ||
| | |Icy touch | ||
|Deals | |Deals 1d4 Ice Damage to the target and freezes it on hit with a Constitution 8 check. | ||
|Spell-Action | |Spell-Action | ||
| | |Touch | ||
|None | |None | ||
| | |No | ||
| | |No | ||
|No | |No | ||
|No | |No | ||
Line 29: | Line 29: | ||
|- | |- | ||
|1 | |1 | ||
| | |Iceshield | ||
|Gain resistance to | |Gain resistance to Ice Damage. Additionally, when taking physical melee damage, the attacker will be frozen with a Constitution 8 check. This will override any other existing Shield. | ||
|Spell-Action | |Spell-Action | ||
|Self | |Self | ||
Line 41: | Line 41: | ||
|- | |- | ||
|1 | |1 | ||
| | |Cold Feet | ||
| | |Forces a creature to walk on water by freezing any surface their feet touch. Creatures submerged in water will float to the surface. If the target is unwilling to have this effect applied to them, they must succeed in a Magic 10 check. If the creature does not have any feet it will instead affect any other area that the creature usually walks or rests on. | ||
|Spell-Action | |||
|Touch | |||
|10 Minutes | |||
|Yes | |||
|Yes | |||
|Yes | |||
|No | |||
|No | |||
|- | |||
|1 | |||
|Drain Bodytemperature | |||
|Drains the body temperature of any creature that walks into your melee range. With a Constitution 12 Check, the spellcaster applies the freezing effect to the target. If the freezing effect is applied successfully, the spellcaster removes any freezing effect he is affected by. | |||
|Preparation | |Preparation | ||
| | |Touch | ||
|None | |None | ||
|No | |No | ||
Line 53: | Line 65: | ||
|- | |- | ||
|2 | |2 | ||
| | |Icerock | ||
| | |Deals 1d6 Ice Damage to the target. Deals an additional 1d6 physical striking damage afterwards. | ||
|Bonus-Action | |Spell-Action / Bonus-Action | ||
| | |20 Meter | ||
| | |None | ||
|Yes | |Yes | ||
|Yes | |Yes | ||
Line 65: | Line 77: | ||
|- | |- | ||
|2 | |2 | ||
| | |Icelance | ||
|Deals | |Deals 1d6 Ice Damage to the target. Deals an additional 1d6 physical piercing damage afterwards. | ||
|Spell-Action | |Spell-Action / Bonus-Action | ||
| | |20 Meter | ||
| | |None | ||
|Yes | |||
|Yes | |||
|No | |||
|No | |||
|No | |||
|- | |||
|2 | |||
|Iceblade | |||
|Deals 1d6 Ice Damage to the target. Deals an additional 1d6 physical slicing damage afterwards. | |||
|Spell-Action / Bonus-Action | |||
|20 Meter | |||
|None | |||
|Yes | |Yes | ||
|Yes | |Yes | ||
Line 77: | Line 101: | ||
|- | |- | ||
|3 | |3 | ||
| | |Frozen Ground | ||
|Place a field of | |Place a field of ice in a 5 Meter cube for one minute. Every Meter walked through this area must be followed by Agility 8 check or the creature will trip, ending his turn. A tripped character must spent his Preparation to get back up again. | ||
|Spell-Action | |Spell-Action | ||
| | |20 Meter | ||
|1 Minute | |1 Minute | ||
|Yes | |Yes | ||
Line 89: | Line 113: | ||
|- | |- | ||
|4 | |4 | ||
| | |Sharpened Frost | ||
| | |The number required to deal a critical hit is reduced by your General Skill Modifier. Scoring a critical hit while this spell is active will refresh the duration. Casting this spell will instantly grant another Spell-Action. | ||
|Spell-Action | |Spell-Action | ||
| | |Self | ||
| | |1 Minute | ||
|Yes | |Yes | ||
|Yes | |Yes | ||
|No | |No | ||
| | |Yes | ||
|No | |No | ||
|- | |- | ||
Line 113: | Line 137: | ||
|- | |- | ||
|6 | |6 | ||
| | |Freezing Air | ||
| | |Freezes the air in a 5-meter radius around the target. Characters inside the area will always be considered the first stage of the freezing effect. Additionally, when a character starts a turn inside this effect, walks into this effect or ends his turn inside the effect will take 3d6 Ice Damage, This damage will be halved and not apply the freezing effect if they succeed a Constitution 10 check.. | ||
|Spell-Action | |Spell-Action | ||
| | |20 Meter | ||
| | |1 Minute | ||
|Yes | |Yes | ||
|Yes | |Yes | ||
|No | |No | ||
|Yes | |Yes | ||
| | |Yes | ||
|- | |- | ||
|7 | |7 | ||
| | |Greater Iceshield | ||
| | |Gain immunity to Ice Damage. Additionally, when taking physical melee damage, the attacker will be frozen with a Constitution 15 check. This will override any other existing Shield. | ||
|Spell-Action | |Spell-Action | ||
| | |Self | ||
| | |1 Minute | ||
|Yes | |Yes | ||
|Yes | |Yes | ||
|No | |No | ||
|Yes | |||
|No | |No | ||
|- | |- | ||
|8 | |8 | ||
| | |Cyrill's Dream of Winter | ||
| | |Applies the frozen solid effect to every enemy within a 20-meter cube with a Constitution 15 check. | ||
|Spell-Action | |Spell-Action | ||
|20 Meter | |20 Meter | ||
| | |None | ||
|Yes | |Yes | ||
|Yes | |Yes | ||
|No | |No | ||
|No | |No | ||
| | |No | ||
|} | |} | ||
[[Category:Schools of Magic]] | [[Category:Schools of Magic]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 01:24, 28 March 2024
The School of Cryo focuses on the creation and manipulation of ice. It is mostly fueled by the power of Cyrill, the god of frost.
List of Spells
Grade | Name | Description | Casting time | Range | Duration | Focus | Voice | Meditate | Focusing | Heavy |
---|---|---|---|---|---|---|---|---|---|---|
0 | Icy touch | Deals 1d4 Ice Damage to the target and freezes it on hit with a Constitution 8 check. | Spell-Action | Touch | None | No | No | No | No | No |
1 | Iceshield | Gain resistance to Ice Damage. Additionally, when taking physical melee damage, the attacker will be frozen with a Constitution 8 check. This will override any other existing Shield. | Spell-Action | Self | 1 Minute | Yes | Yes | No | No | No |
1 | Cold Feet | Forces a creature to walk on water by freezing any surface their feet touch. Creatures submerged in water will float to the surface. If the target is unwilling to have this effect applied to them, they must succeed in a Magic 10 check. If the creature does not have any feet it will instead affect any other area that the creature usually walks or rests on. | Spell-Action | Touch | 10 Minutes | Yes | Yes | Yes | No | No |
1 | Drain Bodytemperature | Drains the body temperature of any creature that walks into your melee range. With a Constitution 12 Check, the spellcaster applies the freezing effect to the target. If the freezing effect is applied successfully, the spellcaster removes any freezing effect he is affected by. | Preparation | Touch | None | No | No | No | No | No |
2 | Icerock | Deals 1d6 Ice Damage to the target. Deals an additional 1d6 physical striking damage afterwards. | Spell-Action / Bonus-Action | 20 Meter | None | Yes | Yes | No | No | No |
2 | Icelance | Deals 1d6 Ice Damage to the target. Deals an additional 1d6 physical piercing damage afterwards. | Spell-Action / Bonus-Action | 20 Meter | None | Yes | Yes | No | No | No |
2 | Iceblade | Deals 1d6 Ice Damage to the target. Deals an additional 1d6 physical slicing damage afterwards. | Spell-Action / Bonus-Action | 20 Meter | None | Yes | Yes | No | No | No |
3 | Frozen Ground | Place a field of ice in a 5 Meter cube for one minute. Every Meter walked through this area must be followed by Agility 8 check or the creature will trip, ending his turn. A tripped character must spent his Preparation to get back up again. | Spell-Action | 20 Meter | 1 Minute | Yes | Yes | No | Yes | No |
4 | Sharpened Frost | The number required to deal a critical hit is reduced by your General Skill Modifier. Scoring a critical hit while this spell is active will refresh the duration. Casting this spell will instantly grant another Spell-Action. | Spell-Action | Self | 1 Minute | Yes | Yes | No | Yes | No |
5 | Greater Fireshield | Gain immunity to Fire Damage. Additionally, when taking physical melee damage, the attacker will take 1d6 Fire Damage. This will override any other existing Shield. | Spell-Action | Self | 1 Minute | Yes | Yes | No | No | No |
6 | Freezing Air | Freezes the air in a 5-meter radius around the target. Characters inside the area will always be considered the first stage of the freezing effect. Additionally, when a character starts a turn inside this effect, walks into this effect or ends his turn inside the effect will take 3d6 Ice Damage, This damage will be halved and not apply the freezing effect if they succeed a Constitution 10 check.. | Spell-Action | 20 Meter | 1 Minute | Yes | Yes | No | Yes | Yes |
7 | Greater Iceshield | Gain immunity to Ice Damage. Additionally, when taking physical melee damage, the attacker will be frozen with a Constitution 15 check. This will override any other existing Shield. | Spell-Action | Self | 1 Minute | Yes | Yes | No | Yes | No |
8 | Cyrill's Dream of Winter | Applies the frozen solid effect to every enemy within a 20-meter cube with a Constitution 15 check. | Spell-Action | 20 Meter | None | Yes | Yes | No | No | No |