Status Effects: Difference between revisions

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==== Taunted ====
==== Taunted ====
The character can only interact with the caster/cause of this effect.
The character can only interact with the caster/cause of this effect.
==== Panicked ====
The character will uncontrollably move away from anything they consider dangerous.


=== Physical ===
=== Physical ===

Revision as of 00:16, 21 March 2024

Status Effects are special ailments that affect a character's behavior and/or abilities. Their duration is usually defined by the method of application.

Effects

Effects are separated into two types: psychological and physical effects.

Psychological

Horrified

The mind gets filled with horrifying images of nightmares. The affected character will scream uncontrollably, alerting every creature nearby and can no longer move for the duration of the effect

Charmed

The character will no longer act on his own and instead will do anything the caster says.

Raging

The Mind fills with hatred and will attack anything nearby uncontrollably. However, the rage will cause the character to ignore most pain and gain resistance to physical damage.

Lazy

The character feels unmotivated. His movement speed will be quartered, and he will no longer be able to use his non-dominant hand for the duration of the effect.

Distracted

The character can no longer interact with the caster/cause of this effect.

Mindless

The character will no longer act for the time being.

Taunted

The character can only interact with the caster/cause of this effect.

Panicked

The character will uncontrollably move away from anything they consider dangerous.

Physical

Paralyzed

The character can no longer move most of his muscles, but can still speak.

Bleeding

The character continuously takes damage over time. Multiple instances of this damage can stack on one character.

Dizzy

The character has a hard time moving and aiming. Every step has a chance to fall prone and attacks are less likely to hit their target.

Freezing

The character's movement speed is halved. Fire damage taken is doubled but will remove the Freezing effect. Getting afflicted with Freezing again while already Freezing will cause the character to become Frozen solid, making him completely unable to move or speak and doubling all physical damage taken temporarily.

Burning

The character's body starts glowing and smoking. He will take damage periodically. Water damage taken is doubled but will remove the burning effect.

Poisoned

The character will take damage periodically relative to his power.