Characters: Difference between revisions
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A character can specialize in certain sub-attributes, making them extra knowledgable or proficient in it. | A character can specialize in certain sub-attributes, making them extra knowledgable or proficient in it. | ||
[[ | [[Category:Gameplay]] |
Revision as of 00:59, 17 March 2024
Every creature on Tael is a character in its own story, and every character consists of various attributes and abilities that make each character unique in its own way.
Attributes
Each character has a set of attributes with different values
Attribute | Description | |
---|---|---|
Body | Strength | The Physical strength of a character. This value determines how much force a character can create through his body. |
Agility | The speed and dexterity of a character. This value determines how much control the character has over his body regarding fine and specific motions. | |
Stamina | The physical limits of a character. This value determines how much the character's body can withstand under exhausting conditions. | |
Soul | Intelligence | The theoretical knowledge of a character. This value determines the character's knowledge of learnable topics like history or magic. |
Wisdom | The practical knowledge of a character. This value determines the character's understanding of the general workings of the world. | |
Charisma | The social abilities of a character. This value determines how well this character can interact with other characters. |
Potential and Capacity
Each Attribute is bound to a fixed potential and growth value, determining the rate of growth and upper possible limits of the values.
Potential
Potential determines the maximum value of its corresponding attribute. Body Potential is usually determined by a character's race, while the Soul Potential is usually determined by its background and heritage.
Growth
Growth determines how fast a character's attributes can grow over time. Just like Potential, its values are usually determined by the character's race for Body Growth and its race for Soul Growth.
Values and Calculations
Every stat can have a value between 0 and 100, though past 60 is usually only reachable under special conditions. When a creature is born, it starts off with 0 in every stat, which will linearly increase to its desired base values while reaching adulthood.
Base Values
Base values are set during a character's creation. A total of 100 points can be distributed between the six main attributes. However, a base value can not surpass 30, the potential of the character, and can not be negative.
Value Meaning
The values represent the base modifier for that stat. Starting from a modifier of -10 at a value of zero, the modifier will increase by one per point up until zero at ten points. From ten upwards, every five points of a stat will increase its modifier by one. Starting from 95 till 98 it will increase by one each again, and at 99 and 100 by five, representing ultimate mastery in that stat.
Stat Value | Modifier | Stat Value | Modifier | Stat Value | Modifier | ||
---|---|---|---|---|---|---|---|
0 | -10 | 15 | 1 | 70 | 12 | ||
1 | -9 | 20 | 2 | 75 | 13 | ||
2 | -8 | 25 | 3 | 80 | 14 | ||
3 | -7 | 30 | 4 | 85 | 15 | ||
4 | -6 | 35 | 5 | 90 | 16 | ||
5 | -5 | 40 | 6 | 95 | 17 | ||
6 | -4 | 45 | 7 | 96 | 18 | ||
7 | -3 | 50 | 8 | 97 | 19 | ||
8 | -2 | 55 | 9 | 98 | 20 | ||
9 | -1 | 60 | 10 | 99 | 25 | ||
10 | 0 | 65 | 11 | 100 | 30 |
Leveling
As Characters grow in strength, they can enhance their stats by their growth rate for each attribute. Up until level 9, characters can choose three different attributes per level up to improve by it's growth rate. From level 11 to 19 they can choose two attributes. From 21 and onwards, one attribute per level up. Every 10 levels, characters can freely choose three attributes to increase, including the same attribute multiple times. A stat that has reached its full potential for that character can no longer be increased until level 50. From level 50 onward, a full potential attribute can be further increased by half its growth rate rounded up. A stat value of 90 and above can only be increased by one per level up, no matter its growth rate (this includes the ten interval levels, meaning even if you choose the same 90+ attribute thrice, it will only go up by one in total.
A Characters level is independent from their class Level, which improves in its own pace. As the class level of a character improve, the characters will improve according to the classes leveling description.
General Skill Modifier
With increasing Character Level, a character's general knowledge of everything will increase. The General Skill Modifier is a Modifier that can be applied to almost all Skill-Checks. This table shows the growth of the General Skill per Character Level.
Character Level | General Skill Modifier |
---|---|
1 | 0 |
5 | 1 |
10 | 2 |
20 | 3 |
35 | 4 |
50 | 5 |
Sub-Attributes
Some Attributes combined result in a sub-attribute, whose total value is determined by the average of its corresponding main-attributes rounded up.
Strength | Agility | Stamina | Intelligence | Wisdom | Charisma | |
---|---|---|---|---|---|---|
Strength | Acrobatics | Constitution | ||||
Agility | Initiatve | Combat | Dodging
Sneaking |
Acting | ||
Stamina | Negotiating | |||||
Intelligence | Survival
Magic |
Storytelling | ||||
Wisdom | Persuasion | |||||
Charisma |
Characteristics
Every Character additionally also has some characteristics that determine its general morale and other abilities
Alignment
Main article: Alignments
The Alignment of a Character determines its general decision making.
Deity
Most Characters have one Deity or God it looks up to. It is possible for a Character to not have this characteristic.
Skills
Skills determine which main- or sub-attributes are enhanced due to specific training or learning, or even by natural inheritance. It can also show if characters are knowledgable in the use of certain items or schools of magic.
Specialization
A character can specialize in certain sub-attributes, making them extra knowledgable or proficient in it.