School of Magic - Illusion: Difference between revisions
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(Created page with "The School of Enchanting focuses on enhancing the potential of your party's armory. == List of Spells == {| class="wikitable sortable" |+ !Grade !Name !Description !Casting time !Range !Duration !Focus !Voice !Meditate !Focusing !Heavy |- |1 |Arcane staff |Imbues your weapon with arcane energy, allowing you to add your Magic Modifier to your next next attack with that weapon. Instantly gain an Attack-Action after using this spell. Damage dealt with this weapon will be o...") |
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The School of | The School of Illusion focuses on distraction and deception. While often found in the skillset of criminally oriented people, Its main purpose is the show business, aka operas, theaters, street performers and more. | ||
== List of Spells == | == List of Spells == | ||
Line 17: | Line 17: | ||
|- | |- | ||
|1 | |1 | ||
| | |Summon Familiar | ||
| | |Summons a spectral Famliiar of your choice that represents a small beast. It can move up to 100 meters away from you and will have one of the following abilities depending on the Familiar chosen: | ||
Bite: Bites the target for 1d4 Damage. (Attack-Action) | |||
Distract: Makes an distressed animalistic sound and attracts everyone curious around. (Action) | |||
Enweb: Webs the target in silk and prevents it from moving, unless it succeeds a Strength 8 check. (Action) | |||
Peck: Pecks at the target, causing them to become panicked for 1 turn unless they succeed a Wisdom 8 check. (Action) | |||
|Spell-Action | |Spell-Action | ||
|Self | |Self | ||
Line 29: | Line 33: | ||
|- | |- | ||
|2 | |2 | ||
| | |Projection | ||
| | |Displays a projection of a character or object of your choice at the target location. The more you know about the character or the object in question, the more convincing your projection will be. It can also mimic the voice of the character projected to make them appear to say something of your choice. | ||
|Spell-Action | |Spell-Action | ||
| | |30 Meter | ||
| | |10 Minute | ||
|Yes | |Yes | ||
|Yes | |Yes | ||
Line 40: | Line 44: | ||
|No | |No | ||
|- | |- | ||
| | |3 | ||
| | |Disguise | ||
| | |Makes you look like another character of the same race and gender. The more you know the other character, the more convincing your disguise will be. Your voice will also be altered to fit the character if you so choose. | ||
| | |Spell-Action | ||
|Self | |Self | ||
|1 Hour | |||
|Yes | |||
|Yes | |||
|No | |||
|No | |||
|No | |||
|- | |||
|3 | |||
|Invisibility | |||
|Makes a creature completely invisible to the naked eye. It can still be seen by Magic Vision. After the invisible creature takes an Attack- or Spell-Action, the Invisibility ends. | |||
|Spell-Action | |||
|20 Meter | |||
|1 Minute | |1 Minute | ||
|Yes | |Yes | ||
| | |Yes | ||
|No | |No | ||
|No | |No | ||
Line 53: | Line 69: | ||
|- | |- | ||
|4 | |4 | ||
| | |Illusion | ||
| | |Places a permanent static Illusion at a position of your choice. This can be a character, a wall, a crate, or anything else that's smaller than a 5-meter cube. You can dismiss this Illusion at any point. You can only have one such Illusion at any given time. | ||
|1 | |1 Minute | ||
| | |5 Meter | ||
|Permanent | |Permanent | ||
|Yes | |Yes | ||
Line 65: | Line 81: | ||
|- | |- | ||
|5 | |5 | ||
| | |Shadow Dome | ||
| | |Place a 5-meter radius dome at the target location. Anyone within the dome will not be able to see past 1 meter. | ||
|Spell-Action | |||
|20 Meter | |||
|1 Minute | |||
|Yes | |||
|Yes | |||
|No | |||
|No | |||
|No | |||
|- | |||
| | |5 | ||
| | |Transform | ||
| | |Makes you look like another character of another race and/or gender. The more you know the other character, the more convincing your disguise will be. Your voice will also be altered to fit the character if you so choose. | ||
|Spell-Action | |||
|Self | |||
|1 Hour | |||
|Yes | |Yes | ||
|Yes | |Yes | ||
Line 86: | Line 105: | ||
|- | |- | ||
|6 | |6 | ||
| | |Advanced Invisibility | ||
| | |Makes a creature completely invisible to the naked eye. It can not be seen by Magic Vision. After the invisible creature takes an Attack- or Spell-Action, the spellcaster must make a Magic 6 check to keep the Invincibility up. This DC will increase by 1 every time the spellcaster must make the check. | ||
| | |Spell-Action | ||
| | |20 Meter | ||
| | |1 Minute | ||
|Yes | |Yes | ||
|Yes | |Yes | ||
|No | |No | ||
| | |Yes | ||
|No | |No | ||
|- | |- | ||
|7 | |7 | ||
| | |Mass Transform | ||
| | |Makes you and any willing party member look like another character of another race and/or gender. The more you know the other character, the more convincing the disguise will be. The voice will also be altered to fit the character if you so choose. Every character transformed can have an individual disguise. | ||
|Spell-Action | |||
|Self | |||
|1 Hour | |||
| | |||
| | |||
| | |||
|Yes | |Yes | ||
|Yes | |Yes | ||
|No | |No | ||
|No | |No | ||
|No | |||
|- | |||
|8 | |||
|Grand Acting | |||
|All Charisma checks can now be made with two d20s. | |||
|Spell-Action | |||
|Self | |||
|1 Hour | |||
|Yes | |||
|Yes | |||
|No | |||
|Yes | |||
|No | |No | ||
|} | |} | ||
[[Category:Schools of Magic]] | [[Category:Schools of Magic]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 03:28, 29 March 2024
The School of Illusion focuses on distraction and deception. While often found in the skillset of criminally oriented people, Its main purpose is the show business, aka operas, theaters, street performers and more.
List of Spells
Grade | Name | Description | Casting time | Range | Duration | Focus | Voice | Meditate | Focusing | Heavy |
---|---|---|---|---|---|---|---|---|---|---|
1 | Summon Familiar | Summons a spectral Famliiar of your choice that represents a small beast. It can move up to 100 meters away from you and will have one of the following abilities depending on the Familiar chosen:
Bite: Bites the target for 1d4 Damage. (Attack-Action) Distract: Makes an distressed animalistic sound and attracts everyone curious around. (Action) Enweb: Webs the target in silk and prevents it from moving, unless it succeeds a Strength 8 check. (Action) Peck: Pecks at the target, causing them to become panicked for 1 turn unless they succeed a Wisdom 8 check. (Action) |
Spell-Action | Self | 1 Turn | Yes | Yes | No | No | No |
2 | Projection | Displays a projection of a character or object of your choice at the target location. The more you know about the character or the object in question, the more convincing your projection will be. It can also mimic the voice of the character projected to make them appear to say something of your choice. | Spell-Action | 30 Meter | 10 Minute | Yes | Yes | No | No | No |
3 | Disguise | Makes you look like another character of the same race and gender. The more you know the other character, the more convincing your disguise will be. Your voice will also be altered to fit the character if you so choose. | Spell-Action | Self | 1 Hour | Yes | Yes | No | No | No |
3 | Invisibility | Makes a creature completely invisible to the naked eye. It can still be seen by Magic Vision. After the invisible creature takes an Attack- or Spell-Action, the Invisibility ends. | Spell-Action | 20 Meter | 1 Minute | Yes | Yes | No | No | No |
4 | Illusion | Places a permanent static Illusion at a position of your choice. This can be a character, a wall, a crate, or anything else that's smaller than a 5-meter cube. You can dismiss this Illusion at any point. You can only have one such Illusion at any given time. | 1 Minute | 5 Meter | Permanent | Yes | Yes | No | No | No |
5 | Shadow Dome | Place a 5-meter radius dome at the target location. Anyone within the dome will not be able to see past 1 meter. | Spell-Action | 20 Meter | 1 Minute | Yes | Yes | No | No | No |
5 | Transform | Makes you look like another character of another race and/or gender. The more you know the other character, the more convincing your disguise will be. Your voice will also be altered to fit the character if you so choose. | Spell-Action | Self | 1 Hour | Yes | Yes | No | No | No |
6 | Advanced Invisibility | Makes a creature completely invisible to the naked eye. It can not be seen by Magic Vision. After the invisible creature takes an Attack- or Spell-Action, the spellcaster must make a Magic 6 check to keep the Invincibility up. This DC will increase by 1 every time the spellcaster must make the check. | Spell-Action | 20 Meter | 1 Minute | Yes | Yes | No | Yes | No |
7 | Mass Transform | Makes you and any willing party member look like another character of another race and/or gender. The more you know the other character, the more convincing the disguise will be. The voice will also be altered to fit the character if you so choose. Every character transformed can have an individual disguise. | Spell-Action | Self | 1 Hour | Yes | Yes | No | No | No |
8 | Grand Acting | All Charisma checks can now be made with two d20s. | Spell-Action | Self | 1 Hour | Yes | Yes | No | Yes | No |