School of Magic - Temporal: Difference between revisions

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(Created page with "The School of Cryo focuses on the creation and manipulation of ice. It is mostly fueled by the power of Cyrill, the god of frost. == List of Spells == {| class="wikitable sortable" |+ !Grade !Name !Description !Casting time !Range !Duration !Focus !Voice !Meditate !Focusing !Heavy |- |0 |Icy touch |Deals 1d4 Ice Damage to the target and freezes it on hit with a Constitution 8 check. |Spell-Action |Touch |None |No |No |No |No |No |- |1 |Iceshield |Gain resistance to Ice...")
 
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The School of Cryo focuses on the creation and manipulation of ice. It is mostly fueled by the power of Cyrill, the god of frost.
A school of magic focused on the manipulation of time streams. People proficient in this school spent years of research learning how to find and identify these streams, reading them, and bending them to their desire.
 
One of the very first tasks every disciple will have to complete before being taught any actual magic is to find their own stream of time, a trial not many will ever see through. While some will find it within weeks, others search half their lives. Until they actually find it, they are only taught how to do that potentially.
 
While it is theoretically possible to still learn temporal magic by yourself, it is generally rather pointless even to study this school without access to your own stream, especially considering that it is forbidden in pretty much any kingdom to manipulate any time streams other than your own or of people that consent with you doing it.
 
The Spellbody of the Temporal Magic is "Tem"


== List of Spells ==
== List of Spells ==
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!Name
!Name
!Description
!Description
!Spell-Word
!Casting time
!Casting time
!Range
!Range
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!Heavy
!Heavy
|-
|-
|0
|2
|Icy touch
|Reverse Time
|Deals 1d4 Ice Damage to the target and freezes it on hit with a Constitution 8 check.
|Rewinds time of one of your attuned Timestreams by 6 seconds. Will restore the timestream's creatures hitpoints and resources back to the amount 6 seconds (1 round) ago. Status effects applied within that time will be removed. The target will also forget anything that happened within the last 6 seconds.
|Temikaga
|Spell-Action
|Spell-Action
|Touch
|Touch
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|No
|No
|-
|-
|1
|4
|Iceshield
|Accelerate Time
|Gain resistance to Ice Damage. Additionally, when taking physical melee damage, the attacker will be frozen with a Constitution 8 check. This will override any other existing Shield.
|Skips 18 seconds of one of your attuned Timestreams. If the target has damaging status effects applied or is standing in a damaging area, it will take damage equal to spending 3 Turns with these effects. Status effects that would run out within that time will only do as much damage as they have turns left. Afterwards the status effects remaining durations will be reduced by 3 turns. If the target has any buffing effects going on, their remaining duration will be reduced by 3 turns.
|Bilatem
|Spell-Action
|Spell-Action
|Self
|Self
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|No
|No
|No
|No
|No
|Yes
|-
|-
|1
|4
|Cold Feet
|Halt Time
|Forces a creature to walk on water by freezing any surface their feet touch. Creatures submerged in water will float to the surface. If the target is unwilling to have this effect applied to them, they must succeed in a Magic 10 check. If the creature does not have any feet it will instead affect any other area that the creature usually walks or rests on.
|Temporary halts any Timestreams of your choice that you are attuned to as long as you keep focusing on this spell. The targets will not take any damage from status effects, but their duration will also not decrease. Buffing spells will also not reduce their remaining duration. If any of your targets take damage by any other source, you have to succeed in a Willpower check equal to the damage taken. On success, the damage will be nullified. On a fail, you will lose focus on the spell and won't be able to cast this spell again until the end of combat (or for another 10 minutes if losing focus outside of combat)
|Tem
|Spell-Action
|Spell-Action
|Touch
|Touch
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|-
|-
|1
|1
|Drain Bodytemperature
|Find Stream
|Drains the body temperature of any creature that walks into your melee range. With a Constitution 12 Check, the spellcaster applies the freezing effect to the target. If the freezing effect is applied successfully, the spellcaster removes any freezing effect he is affected by.
|Finds the Timestream of an entity nearby. Required to attune to a Timestream.
|Preparation
|Lortem
|Spell-Action
|Touch
|Touch
|None
|None
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|No
|No
|-
|-
|2
|1
|Icerock
|Identify Stream
|Deals 1d6 Ice Damage to the target. Deals an additional 1d6 physical striking damage afterwards.
|Identifies the owner of a found Timestream.
|Spell-Action / Bonus-Action
|Votem
|20 Meter
|Spell-Action
|None
|Yes
|Yes
|No
|No
|No
|-
|2
|Icelance
|Deals 1d6 Ice Damage to the target. Deals an additional 1d6 physical piercing damage afterwards.
|Spell-Action / Bonus-Action
|20 Meter
|20 Meter
|None
|None
|Yes
|Yes
|Yes
|No
|No
|No
|-
|2
|Iceblade
|Deals 1d6 Ice Damage to the target. Deals an additional 1d6 physical slicing damage afterwards.
|Spell-Action / Bonus-Action
|20 Meter
|None
|Yes
|Yes
|Yes
|Yes
|No
|No
|No
|No
|No
|-
|-
|3
|1
|Frozen Ground
|Attune to Stream
|Place a field of ice in a 5 Meter cube for one minute. Every Meter walked through this area must be followed by Agility 8 check or the creature will trip, ending his turn. A tripped character must spent his Preparation to get back up again.
|Attunes yourself to a found Timestream. This is neccessary to manipulate it.
|Spell-Action
|Pikotem
|20 Meter
|1 Minute
|Yes
|Yes
|No
|Yes
|No
|-
|4
|Sharpened Frost
|The number required to deal a critical hit is reduced by your General Skill Modifier. Scoring a critical hit while this spell is active will refresh the duration. Casting this spell will instantly grant another Spell-Action.
|Spell-Action
|Self
|1 Minute
|Yes
|Yes
|No
|Yes
|No
|-
|5
|Greater Fireshield
|Gain immunity to Fire Damage. Additionally, when taking physical melee damage, the attacker will take 1d6 Fire Damage. This will override any other existing Shield.
|Spell-Action
|Self
|1 Minute
|Yes
|Yes
|No
|No
|No
|-
|6
|Freezing Air
|Freezes the air in a 5-meter radius around the target. Characters inside the area will always be considered the first stage of the freezing effect. Additionally, when a character starts a turn inside this effect, walks into this effect or ends his turn inside the effect will take 3d6 Ice Damage, This damage will be halved and not apply the freezing effect if they succeed a Constitution 10 check..
|Spell-Action
|20 Meter
|1 Minute
|Yes
|Yes
|No
|Yes
|Yes
|-
|7
|Greater Iceshield
|Gain immunity to Ice Damage. Additionally, when taking physical melee damage, the attacker will be frozen with a Constitution 15 check. This will override any other existing Shield.
|Spell-Action
|Spell-Action
|Self
|Self
|1 Minute
|Until next full rest
|Yes
|Yes
|No
|Yes
|No
|-
|8
|Cyrill's Dream of Winter
|Applies the frozen solid effect to every enemy within a 20-meter cube with a Constitution 15 check.
|Spell-Action
|20 Meter
|None
|Yes
|Yes
|Yes
|Yes

Revision as of 02:00, 28 March 2024

A school of magic focused on the manipulation of time streams. People proficient in this school spent years of research learning how to find and identify these streams, reading them, and bending them to their desire.

One of the very first tasks every disciple will have to complete before being taught any actual magic is to find their own stream of time, a trial not many will ever see through. While some will find it within weeks, others search half their lives. Until they actually find it, they are only taught how to do that potentially.

While it is theoretically possible to still learn temporal magic by yourself, it is generally rather pointless even to study this school without access to your own stream, especially considering that it is forbidden in pretty much any kingdom to manipulate any time streams other than your own or of people that consent with you doing it.

The Spellbody of the Temporal Magic is "Tem"

List of Spells

Grade Name Description Spell-Word Casting time Range Duration Focus Voice Meditate Focusing Heavy
2 Reverse Time Rewinds time of one of your attuned Timestreams by 6 seconds. Will restore the timestream's creatures hitpoints and resources back to the amount 6 seconds (1 round) ago. Status effects applied within that time will be removed. The target will also forget anything that happened within the last 6 seconds. Temikaga Spell-Action Touch None No No No No No
4 Accelerate Time Skips 18 seconds of one of your attuned Timestreams. If the target has damaging status effects applied or is standing in a damaging area, it will take damage equal to spending 3 Turns with these effects. Status effects that would run out within that time will only do as much damage as they have turns left. Afterwards the status effects remaining durations will be reduced by 3 turns. If the target has any buffing effects going on, their remaining duration will be reduced by 3 turns. Bilatem Spell-Action Self 1 Minute Yes Yes No No Yes
4 Halt Time Temporary halts any Timestreams of your choice that you are attuned to as long as you keep focusing on this spell. The targets will not take any damage from status effects, but their duration will also not decrease. Buffing spells will also not reduce their remaining duration. If any of your targets take damage by any other source, you have to succeed in a Willpower check equal to the damage taken. On success, the damage will be nullified. On a fail, you will lose focus on the spell and won't be able to cast this spell again until the end of combat (or for another 10 minutes if losing focus outside of combat) Tem Spell-Action Touch 10 Minutes Yes Yes Yes No No
1 Find Stream Finds the Timestream of an entity nearby. Required to attune to a Timestream. Lortem Spell-Action Touch None No No No No No
1 Identify Stream Identifies the owner of a found Timestream. Votem Spell-Action 20 Meter None Yes Yes Yes No No
1 Attune to Stream Attunes yourself to a found Timestream. This is neccessary to manipulate it. Pikotem Spell-Action Self Until next full rest Yes Yes No No No