Mera's Kingdom: Difference between revisions

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(Created page with "thumb|656x656px As the name suggests, the Desert of Ohmal is a giant desert located just south of the Crackling Mountains. It is home to the Academic City of Scientia and the Seat of Time within Tempus Peak. == Landscape == This massive desert used to be a lush jungle full of life and the most exotic flora ever seen. However, due to the influence of Tempus Peak, this area moved a lot faster through time than any other pla...")
 
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[[File:Desert of Ohmal Map.png|thumb|656x656px]]
[[File:Desert of Ohmal Map.png|thumb|656x656px]]Mera’s Kingdom consists of the small bridge of land connecting the Ashen Steppes with the frozen Deadlands, and the vast Oceanfloor of the Seas of Mera. However the small piece of land mostly acts as a trading interface for the rest of the world, as almost all of Meras daily life happens under the sea.
As the name suggests, the Desert of Ohmal is a giant desert located just south of the [[Crackling Mountains]]. It is home to the Academic City of [[Scientia]] and the Seat of Time within [[Tempus Peak]].


== Landscape ==
== Landscape ==
This massive desert used to be a lush jungle full of life and the most exotic flora ever seen. However, due to the influence of [[Tempus Peak]], this area moved a lot faster through time than any other place on Tael. Every river is completely dried out; the only sources of water are occasional wells. Water that is very close to the Peak can sometimes become a conduit for time and causes its reflection to become visions of the near or far future of whatever it is reflecting.
The Kingdom has barely anything interesting going on on land, which helps in not having to fight for that territory. Below the Sea Level however is a vast water world, teeming with life and civilization.


=== Ruins of Ohmal ===
=== Port Mera ===
{{Main|article=Kingdom of Ohmal}}
{{Main|article=Port Mera}}


Underneath the surface of the sands lie the ruins of a highly advanced civilization. These ruins are often the target of expensive research expeditions because they offer a glimpse into the future.
Port Mera is the fiirst stop for every traveler or merchant, trying to enter or leave the Kingdom of Mera. It‘s most notable feature is the giant Harbor like structure, that doesn‘t carry any obvious ships. The Harbor acts as an elevator into the depths, and all the „ships“ are located right under the surface, waiting to be loaded or unloaded. Travelers that seek entry into the water world can get enchanted pendants that allow them to breath and see underwater.


=== Tempus Peak ===
=== Quell ===
{{Main|article=Tempus Peak}}
{{Main|article=Quell}}


A single lonely mountain in the middle of the desert. What should be geographically impossible is caused by the flowing sands of time that all converge on this mountain, and [[Solair]], the Goddess of Heat, scorching these sands into glass, manifesting an evergrowing mountain. Deep within the glassen caverns is the Seat of Time, Home of Tempus, the God of Time.
The Capitol City of the Kingdom of Mera. With Mera‘s Palace proudly in the center, the City creates a near futuristic look, as the street channels aren‘t bound to the ground and are going mulitple layers up, as well as every building andpathway being lit up by what looks almost like neon stripes, but are actually wires of domesticated hivejelly, creating are network of communication available to the entire city.


=== The Great Glass Basin ===
=== Abyssal Outskirts ===
{{Main|article=The Great Glass Basin}}
The Abyssal Outskirts are an almost desert-like underwater region bordering the influence of the Abyssal Depths. Flora is getting more and more sparse as you get deeper into the Outskirts, and eventually returns with a much more fierce appearance, signalling a heavy influence of the dangerous Abyssal Depths. While you shouldn‘t tread into the Outskirts to begin with, seeing this Flora is a fair last warning to turn back now, as the Fauna hiding within is even more menacing.


When [[Solair]] fell from the sky, this is the crater she left behind. It is a giant basin out of perfectly smooth glass. The sand that eventually falls into here slides perfectly down and sooner or later gets carried out again by the winds.
== Flora ==
Coral reefs and bioluminescent plants as far as the eye can see. Noteworthy Flora includes:


== Flora ==
* Tearberry Bushes
Apart from occasional oases with a little vegetation, little flora remains in this place, robbed of its time. An Oasis usually has palm Trees and sandberry bushes around it, which helps the caravans restock a bit before they continue their journey.
* Seaweed Trees
* Breathing Coral Tubes
* Starfruit Trees


== Fauna ==
== Fauna ==
[This part follows later, as i have a number of creatures planned that live in this desert, but putting them in here now would create too much overhead to handle for me at the moment]
Despite the civilized nature of this particular ocean, it is still a wild ocean at heart, and consist of much more than justcute littel docile fish. This includes:
 
* Ankersharks
* Wild Hivejelly Colonies
* Wandering Reefs
* Daggerrays
* Polyfinned Octopis


== Society ==
== Society ==
There are three distinct societies established along the outer edges of the desert.
While most of the society is united under Meras Guidance, there are still some independent groups in the vast ocean.
 
=== Scientia ===
{{Main|article=Scientia}}


=== New Ohmal ===
=== People of Mera ===
{{Main|article=New Ohmal}}
Most people believe in the Guidance of Mera and thrive in the unity of their civilization. Many people regularely visit shrines or temples scattered aroundthe cities and the ocean to show Mera their grattitude,


=== Syssilith ===
=== Gobfin Hunt ===
{{Main|article=Syssilith}}
a small sub-civilization of Gobfins. While they still respect Mera and her people, they prefer to live out their lifes free from the shackles of social norms and society in general. You can often find them im small villages scattered around the ocean. They aren‘t usually hostile, and might even be friendly if you show no signs of social etiquette.
 
== Time Distortions ==
Due to all the [[Time Streams]] converging onto [[Tempus Peak]], their sheer numbers close to the surface cause the Time in the desert to be quite chaotic. The closer you get to the Mountain, the more chaotic time becomes. In order to reduce those effects on mortals, [[Tempus]] is upholding a massive Aura centered around the Peak that slows down the perceived time for everyone within. This, however, has the added side effect that there is a certain distance from the Peak where time is relatively stable but slowed down. The Academic City of [[Scientia]] falls exactly into this overlap.


== Local Traditions ==
== Local Traditions ==
Couples that are unsure yet whether or not they want to marry sometimes come to this desert with the intent of seeing their reflection in the water close to the peak. They intend to see whether they are still happy in the future. As the journey is quite treacherous, they usually create an unbreakable bond on the way, resulting in the visions being nearly always happy. However, sometimes these visions reveal some other underlying fates, like an undiagnosed disease.
== Trivia ==
== Trivia ==

Latest revision as of 17:27, 5 April 2025

Mera’s Kingdom consists of the small bridge of land connecting the Ashen Steppes with the frozen Deadlands, and the vast Oceanfloor of the Seas of Mera. However the small piece of land mostly acts as a trading interface for the rest of the world, as almost all of Meras daily life happens under the sea.

Landscape

The Kingdom has barely anything interesting going on on land, which helps in not having to fight for that territory. Below the Sea Level however is a vast water world, teeming with life and civilization.

Port Mera

Main article: Port Mera

Port Mera is the fiirst stop for every traveler or merchant, trying to enter or leave the Kingdom of Mera. It‘s most notable feature is the giant Harbor like structure, that doesn‘t carry any obvious ships. The Harbor acts as an elevator into the depths, and all the „ships“ are located right under the surface, waiting to be loaded or unloaded. Travelers that seek entry into the water world can get enchanted pendants that allow them to breath and see underwater.

Quell

Main article: Quell

The Capitol City of the Kingdom of Mera. With Mera‘s Palace proudly in the center, the City creates a near futuristic look, as the street channels aren‘t bound to the ground and are going mulitple layers up, as well as every building andpathway being lit up by what looks almost like neon stripes, but are actually wires of domesticated hivejelly, creating are network of communication available to the entire city.

Abyssal Outskirts

The Abyssal Outskirts are an almost desert-like underwater region bordering the influence of the Abyssal Depths. Flora is getting more and more sparse as you get deeper into the Outskirts, and eventually returns with a much more fierce appearance, signalling a heavy influence of the dangerous Abyssal Depths. While you shouldn‘t tread into the Outskirts to begin with, seeing this Flora is a fair last warning to turn back now, as the Fauna hiding within is even more menacing.

Flora

Coral reefs and bioluminescent plants as far as the eye can see. Noteworthy Flora includes:

  • Tearberry Bushes
  • Seaweed Trees
  • Breathing Coral Tubes
  • Starfruit Trees

Fauna

Despite the civilized nature of this particular ocean, it is still a wild ocean at heart, and consist of much more than justcute littel docile fish. This includes:

  • Ankersharks
  • Wild Hivejelly Colonies
  • Wandering Reefs
  • Daggerrays
  • Polyfinned Octopis

Society

While most of the society is united under Meras Guidance, there are still some independent groups in the vast ocean.

People of Mera

Most people believe in the Guidance of Mera and thrive in the unity of their civilization. Many people regularely visit shrines or temples scattered aroundthe cities and the ocean to show Mera their grattitude,

Gobfin Hunt

a small sub-civilization of Gobfins. While they still respect Mera and her people, they prefer to live out their lifes free from the shackles of social norms and society in general. You can often find them im small villages scattered around the ocean. They aren‘t usually hostile, and might even be friendly if you show no signs of social etiquette.

Local Traditions

Trivia