School of Magic - Transmutation: Difference between revisions

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(Created page with "The School of Illusion focuses on distraction and deception. While often found in the skillset of criminally oriented people, Its main purpose is the show business, aka operas, theaters, street performers and more. == List of Spells == {| class="wikitable sortable" |+ !Grade !Name !Description !Casting time !Range !Duration !Focus !Voice !Meditate !Focusing !Heavy |- |1 |Summon Familiar |Summons a spectral Famliiar of your choice that represents a small beast. It can mo...")
 
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The School of Illusion focuses on distraction and deception. While often found in the skillset of criminally oriented people, Its main purpose is the show business, aka operas, theaters, street performers and more.
The School of Transmutation focuses on the manipulation of materials.


== List of Spells ==
== List of Spells ==
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!Heavy
!Heavy
|-
|-
|1
|0
|Summon Familiar
|Prestidigitation
|Summons a spectral Famliiar of your choice that represents a small beast. It can move up to 100 meters away from you and will have one of the following abilities depending on the Familiar chosen:
|Performs a small magical trick that can take on many forms.
Bite: Bites the target for 1d4 Damage. (Attack-Action)
 
Distract: Makes an distressed animalistic sound and attracts everyone curious around. (Action)
* a small sensory effect like a breeze, a sound or a smell
Enweb: Webs the target in silk and prevents it from moving, unless it succeeds a Strength 8 check. (Action)
* ignite or snuff out a small fireplace
Peck: Pecks at the target, causing them to become panicked for 1 turn unless they succeed a Wisdom 8 check. (Action)
* clean or dirty a small object
|Spell-Action
* make a small symbol appear on a surface
|Self
* create a small illusion of a tiny trinket
|1 Turn
* make small object warmer or colder
|Yes
|Spell-Action / Bonus-Action
|Yes
|10 Meter
|At most 1 Minute
|No
|No
|No
|No
|No
|No
|No
|No
|-
|-
|2
|1
|Projection
|Water Breathing
|Displays a projection of a character or object of your choice at the target location. The more you know about the character or the object in question, the more convincing your projection will be. It can also mimic the voice of the character projected to make them appear to say something of your choice.
|Allows the target to breathe underwater by creating a small air bubble around their face.
|Spell-Action
|Spell-Action
|30 Meter
|30 Meter
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|No
|No
|-
|-
|3
|2
|Disguise
|Create Water
|Makes you look like another character of the same race and gender. The more you know the other character, the more convincing your disguise will be. Your voice will also be altered to fit the character if you so choose.  
|Creates a cube of 1 meter in size of water that can be placed anywhere you can see.  
|Spell-Action
|Spell-Action
|Self
|20 Meter
|1 Hour
|None
|Yes
|Yes
|Yes
|Yes
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|-
|-
|3
|3
|Invisibility
|Darkness
|Makes a creature completely invisible to the naked eye. It can still be seen by Magic Vision. After the invisible creature takes an Attack- or Spell-Action, the Invisibility ends.
|Removes all forms of light from a 5-meter cube at the target location. Unless the creature has dark vision, it will be pitch black inside the cube.
|Spell-Action
|Spell-Action
|20 Meter
|20 Meter
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|Yes
|Yes
|No
|No
|No
|Yes
|No
|No
|-
|-
|4
|4
|Illusion
|Manipulate Material
|Places a permanent static Illusion at a position of your choice. This can be a character, a wall, a crate, or anything else that's smaller than a 5-meter cube. You can dismiss this Illusion at any point. You can only have one such Illusion at any given time.
|Magically turns material into another form of the same material. The time it takes to cast this spell scales with the size of the object created. Each cubic meter of Material dissembled takes 30 minutes, and each cubic meter of Material assembled takes 30 minutes.
|1 Minute
|30+ Minutes
|5 Meter
|30 Meter
|Permanent
|Permanent
|Yes
|Yes
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|No
|No
|-
|-
|5
|4
|Shadow Dome
|Telekenesis
|Place a 5-meter radius dome at the target location. Anyone within the dome will not be able to see past 1 meter.
|Moves any heavy object with your mind. Any otherwise strength check required to move the target is now a magic check.
|Spell-Action
|Spell-Action
|20 Meter
|10 Meter
|1 Minute
|None
|Yes
|Yes
|Yes
|Yes
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|-
|-
|5
|5
|Transform
|Summon Door
|Makes you look like another character of another race and/or gender. The more you know the other character, the more convincing your disguise will be. Your voice will also be altered to fit the character if you so choose.
|Create a temporary doorway on any wall of your choice.  
|Spell-Action
|Self
|1 Hour
|Yes
|Yes
|No
|No
|No
|-
|6
|Advanced Invisibility
|Makes a creature completely invisible to the naked eye. It can not be seen by Magic Vision. After the invisible creature takes an Attack- or Spell-Action, the spellcaster must make a Magic 6 check to keep the Invincibility up. This DC will increase by 1 every time the spellcaster must make the check.
|Spell-Action
|Spell-Action
|20 Meter
|Touch
|1 Minute
|1 Minute
|Yes
|Yes
|Yes
|Yes
|No
|No
|Yes
|No
|No
|-
|7
|Mass Transform
|Makes you and any willing party member look like another character of another race and/or gender. The more you know the other character, the more convincing the disguise will be. The voice will also be altered to fit the character if you so choose. Every character transformed can have an individual disguise.
|Spell-Action
|Self
|1 Hour
|Yes
|Yes
|No
|No
|No
|-
|8
|Grand Acting
|All Charisma checks can now be made with two d20s.
|Spell-Action
|Self
|1 Hour
|Yes
|Yes
|No
|Yes
|No
|No
|}
|}
[[Category:Schools of Magic]]
{{CategorySchools}}
[[Category:Gameplay]]
{{CategoryGameplay}}

Latest revision as of 00:36, 30 March 2024

The School of Transmutation focuses on the manipulation of materials.

List of Spells

Grade Name Description Casting time Range Duration Focus Voice Meditate Focusing Heavy
0 Prestidigitation Performs a small magical trick that can take on many forms.
  • a small sensory effect like a breeze, a sound or a smell
  • ignite or snuff out a small fireplace
  • clean or dirty a small object
  • make a small symbol appear on a surface
  • create a small illusion of a tiny trinket
  • make small object warmer or colder
Spell-Action / Bonus-Action 10 Meter At most 1 Minute No No No No No
1 Water Breathing Allows the target to breathe underwater by creating a small air bubble around their face. Spell-Action 30 Meter 10 Minute Yes Yes No No No
2 Create Water Creates a cube of 1 meter in size of water that can be placed anywhere you can see. Spell-Action 20 Meter None Yes Yes No No No
3 Darkness Removes all forms of light from a 5-meter cube at the target location. Unless the creature has dark vision, it will be pitch black inside the cube. Spell-Action 20 Meter 1 Minute Yes Yes No Yes No
4 Manipulate Material Magically turns material into another form of the same material. The time it takes to cast this spell scales with the size of the object created. Each cubic meter of Material dissembled takes 30 minutes, and each cubic meter of Material assembled takes 30 minutes. 30+ Minutes 30 Meter Permanent Yes Yes No No No
4 Telekenesis Moves any heavy object with your mind. Any otherwise strength check required to move the target is now a magic check. Spell-Action 10 Meter None Yes Yes No No No
5 Summon Door Create a temporary doorway on any wall of your choice. Spell-Action Touch 1 Minute Yes Yes No No No