Status Effects: Difference between revisions

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|Mindless
|Mindless
|The character will no longer act for the time being. He can however still move around freely.
|The character will no longer act for the time being. He can however still move around freely and becomes resistant to all damage types for the duration of the effect.
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|Taunted
|Taunted
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|Panicked
|Panicked
|The character will uncontrollably move away from anything they consider dangerous.
|The character will uncontrollably move away from anything they consider dangerous.
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|Silenced
|The character can not use his voice.
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|Writhering
|The character roles on the ground in pain. They can not take any actions and move only 2 meter, which will be basically crawling on the ground.
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{| class="wikitable"
{| class="wikitable"
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|Paralyzed
|Paralyzed
|The character can no longer move most of his muscles, but can still speak.
|The character can no longer move most of his muscles, but can still speak.
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|Prone
|The character falls to the ground and must use all his movement to get back up again. While he is on the ground, he can not attack.
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|-
|Bleeding
|Bleeding
|The character continuously takes damage over time. Multiple instances of this damage can stack on one character. At the beginning of a character's turn he will take damage equal to his bleeding stacks, but never more than 10 at once, and remove one stack of bleeding. If a character does not have any blood (like elementals or automatons that are not oil-based) they will not take any bleeding damage.
|The character continuously takes damage over time. Multiple instances of this damage can stack on one character. At the beginning of a character's turn he will take damage equal to his bleeding stacks, but never more than 6 at once, and remove one stack of bleeding. If a character does not have any blood (like elementals or automatons that are not oil-based) they will not take any bleeding damage.
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|Dizzy
|Dizzy
|The character has a hard time moving and aiming. Every step has a chance to fall prone and attacks are less likely to hit their target.
|The character has a hard time moving and aiming. After using up half of your movement, make a Constitution 18 check or fall prone. Also, hit checks will have their result reduced by 2.
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|Freezing
|Freezing

Latest revision as of 20:13, 23 December 2024

Status Effects are special ailments that affect a character's behavior and/or abilities. Their duration is usually defined by the method of application.

Effects

Effects are separated into two types: psychological and physical effects.

Psychological
Name Description
Horrified The mind gets filled with horrifying images of nightmares. The affected character will scream uncontrollably, alerting every creature nearby and can no longer move for the duration of the effect.
Charmed The character will no longer act on his own and instead will do anything the caster says.
Raging The Mind fills with hatred and will attack anything nearby uncontrollably. However, the rage will cause the character to ignore most pain and gain resistance to physical damage.
Lazy The character feels unmotivated. His movement speed will be quartered, and he will no longer be able to use his non-dominant hand for the duration of the effect.
Distracted The character can no longer interact with the caster/cause of this effect.
Mindless The character will no longer act for the time being. He can however still move around freely and becomes resistant to all damage types for the duration of the effect.
Taunted The character can only interact with the caster/cause of this effect.
Panicked The character will uncontrollably move away from anything they consider dangerous.
Silenced The character can not use his voice.
Writhering The character roles on the ground in pain. They can not take any actions and move only 2 meter, which will be basically crawling on the ground.
Physical
Name Description
Paralyzed The character can no longer move most of his muscles, but can still speak.
Prone The character falls to the ground and must use all his movement to get back up again. While he is on the ground, he can not attack.
Bleeding The character continuously takes damage over time. Multiple instances of this damage can stack on one character. At the beginning of a character's turn he will take damage equal to his bleeding stacks, but never more than 6 at once, and remove one stack of bleeding. If a character does not have any blood (like elementals or automatons that are not oil-based) they will not take any bleeding damage.
Dizzy The character has a hard time moving and aiming. After using up half of your movement, make a Constitution 18 check or fall prone. Also, hit checks will have their result reduced by 2.
Freezing The character's movement speed is halved. Fire damage taken is doubled but will remove the Freezing effect. Getting afflicted with Freezing again while already Freezing will cause the character to become Frozen solid, making him completely unable to move or speak and doubling all physical damage taken temporarily.
Burning The character's body starts glowing and smoking. He will take damage periodically. Water damage taken is doubled but will remove the burning effect. At the beginning of each turn he will take 1d8 Fire Damage
Poisoned The character will take damage periodically relative to his power. From level 1-4 it will take 1d4 Nature Damage at the beginning of its turn. From 5 to 9 2d4, From 10 to 14 3d4, From 15 to 19 4d4, From 20 to 25 5d4.