Xeragar: Difference between revisions

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(Created page with "{{Infobox God|Full Name=Lady Hue|Image=PlaceholderCreature.png|Alias=Lady Fate, Goddess of Fate|Alignment=Chaotic Neutral|Race=Voidling|Body=Neko|Soul=Void|Gods Impact=Major}}Hue is the Voidling of the concept of Fate and primarily resides at the Temple of Hue in Vincere. == Role == Lady Hue guides, and sometimes controls, the fates of the life on Tael. She defines fate as a natural force that should not be meddled with. While m...")
 
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{{Infobox God|Full Name=Lady Hue|Image=PlaceholderCreature.png|Alias=Lady Fate, Goddess of Fate|Alignment=Chaotic Neutral|Race=Voidling|Body=Neko|Soul=Void|Gods Impact=Major}}Hue is the [[Voidling]] of the concept of Fate and primarily resides at the [[Hues Temple|Temple of Hue]] in [[Vincere]].
{{Infobox God|Full Name=Xeragar|Image=PlaceholderCreature.png|Alias=The Warrior God|Alignment=Lawful Neutral|Race=Voidling|Body=Human|Soul=Void|Gods Impact=Minor|Soulcards=The Emperor, The Lovers, The Fortress}}Xeragar is the Voidling of the Concept of Warriors. He usually appears as two separate entities representing the offensive spear and the defensive shield.


== Role ==
== Role ==
Lady Hue guides, and sometimes controls, the fates of the life on [[World of Tael|Tael]]. She defines fate as a natural force that should not be meddled with. While mostly just observing fates playing out, she balances the scales of Fate and Freedom by occasionally changing or removing Fates completely. Despite Fate being a force of nature, due to her close workings with it, she is considered the goddess of Fate by the people, thinking she is in complete control of Fate. Since it is more convenient for her to have the population think this way, she has no intention of correcting them.
Xeragar defined the concept of martial weapon fighting in the world and further guides certain warriors on their path to glory.
 
=== Fateshifters ===
Tael is a large world. Hue alone could never keep Fate in check all by herself. After crashing down on Tael, she instantly asked for support, and the Fateshifters were the answer. Fateshifters are agents of Hue, acting out against fate itself. They appear as shapeshifters, secretly shifting events into a slightly altered situation, causing the outcome to change completely. The original fate-shifters were parts of Hue's spark placed into life, though eventually, she found other ways to create them, reducing the need for [[Tael]] to create new ones.
 
=== Fatereaders ===
A small group of people that are specialized in reading the fates of the people. Hue has allowed them to grasp her power to allow people to potentially challenge their fate when they are not happy with their current one. While the fate that has been read once can not be changed anymore, to keep up the illusion of fate being final, not be changed anymore, if Hue notices that the person has actually worked hard to escape their fate, she will either soften the consequences of it or change some other fates of that person to their favor. With a few exceptions, Hue merely asks the Fatereaders to be somewhat vague with their predictions, claiming people will potentially just shut down if they know too many details about their fate. This is ofcourse only so that she can change some details if needed.
 
=== The Fata Deners ===
{{Main|article=The Fata Dener}}
 
Despite Hue working clearly against them in their eyes, she has good reasons for working so closely with them. She sees the Fata Deners as the perfect training ground for aspiring Fateshifters and will reach out to them when their mortal vessels eventually die. When the soul of a long-time Member of the Fata Dener goes to the [[Nachwelt]], she offers them the chance for a second life. This second life is one as a Fateshifter, basically the ultimate goal any Member ever wanted. However, they must keep this secret from the living Fata Deners, as it could mean the organization's end since they would have fulfilled their goal.
 
While it may seem like a cruel joke from Hue to keep the current Leadership of the Fata Deners permanently alive, it is actually to keep the morale of the organization high and in good hands because Hue knows that they could have easily altered fate many times, if it wasn't for her counteracting. As long as [[Maximillian Liber|Maximillian]] and his family are alive, she knows the group will continue to exist.


== Appearance ==
== Appearance ==
Her general appearance is that of a tall and relatively slender [[Neko]]. Her fur is an almost perfect blend of black at the top and white at the bottom, indirectly hinting at her name and the fact that Fate is never as black and white as people assume. On the contrary, her eyes are one calm and almost friendly-looking blueish eye, showing a calm fate, and one wholly red-filled, showing cruelty. Overall, the eyes show that the moment Fate has its eyes on you, it is not nearly as vague anymore. Hue's clothes are a strong variety from a quite poor-looking leather west, with a noble-looking white shirt underneath. She claims its point is to show that fate is coming for everyone equally, no matter your social status.
Xeragar usually appears as two separate entities representing the offensive spear and the defensive shield. Both are bulky, muscular men wearing fine white cloth, showing that the perfect warrior does not need to rely on any armor. Additionally, they both wear a laurel wreath on their head, as its scent can help reduce pain reception and improve one's concentration. They are slightly tanned and have black hair.


== History ==
== History ==
When Hue landed on Tael, she landed literally on Tael himself. Still dazed on the ground, Tael snaps his fingers and swiftly grants the spark a life and a temporary body. Both, still coughing from all the dust in the air, eventually get up and wipe off some of the dirt from their bodies.
"Stick and stones, quite primitive don't you think?"
 
Hue: "Well, it said I would land on Tael; it didn't mention anything of you, though. I guess in your language, you can call me Hue; who do I have the honor to literally crash into on this fated day?"
 
Tael: "Who mentioned what? Anyway, whoever told you that was more correct than you think, you can call me Tael, and welcome to Tael."
 
Hue: "Of course you would name this world after yourself..."


Tael: "That was not my dec..."
"What do you mean, primitive? Look, the stick is even sharpened!"


Hue instantly interrupts him, laughing: "I'm just kidding! Anyway, fate is what led me here, saying I would eventually land on Tael. Didn't think it would be that direct."
"Indeed it is, but have they ever considered combining these two tools?"


Tael: "Fate? I am unfamiliar with that term. Would you mind if I just quickly..."
"Combining? Why would they do that?"


Tael reaches out to touch Hue's hand. As their fingertips come in contact, Tael instantly gets overwhelmed by thousands upon thousands of Visions of people getting into all kinds of situations, sometimes kind, sometimes cruel, sometimes their moments of death. Tael appears almost frozen in shock until Hue eventually realizes and pulls away.
"Let me show you... I call this, a spear."


Still in slight shock, Tael gasping for air and in a tone of panic: "What... are you? What were these images?"
A little conversation between Tael and Xeragar, as they watch over a little skirmish between humans and elves from a comfortable distance on a hill.


Hue: "You probably saw the fates of many lives. I am the guide of these fates."
== Cleric's Deity Abilities ==


Tael: "Are these fates set in stone? What is the point of life if it's all determined already?"
=== Minor ===
Honor of the Shield: Increase the Defensive Value of a creature you can touch by +4 for 1 minute.


Hue: "They are set in stone if no one interferes with them. I am that interference. I can limit the influence of Fate on this world; it is, however, a force of nature, and manipulating it too much will only cause even more trouble. If you want me to, I can do my best to keep the balance of Fate and Freedom."
Usable once per day.


Tael: "So fate has always been around, huh? Very well, Hue, was it? Please do so, and if you can be helped in any way, don't fret to ask away."
=== Major ===
Glory of the Sword: Summon a magic hand of Xeragar, wielding the Spear of Cooperation at your targeted location within 20 meters of you. The summon lasts for 10 minutes, has 100 hitpoints a DV of 16 and can teleport freely to any free location within 30 meters once per turn. It also has a Movement Speed of 6. It can perform one Attack Action per turn, and has its turn always connected with your turn. When the hand dissappears for any reason, the weapon will dissappear with it.


Hue, already putting a smile on her face: "Glad you asked."
Usable once. Recharges after 7 days. Summoning the hand is instant and requires no Action.
{{CategoryFataDener}}

Latest revision as of 00:36, 2 November 2024

Xeragar
General Info
Impact: Minor
Aliases: The Warrior God
Soulcards: The Emperor, The Lovers, The Fortress
Character Info
Race: Voidling
Body: Human

Xeragar is the Voidling of the Concept of Warriors. He usually appears as two separate entities representing the offensive spear and the defensive shield.

Role

Xeragar defined the concept of martial weapon fighting in the world and further guides certain warriors on their path to glory.

Appearance

Xeragar usually appears as two separate entities representing the offensive spear and the defensive shield. Both are bulky, muscular men wearing fine white cloth, showing that the perfect warrior does not need to rely on any armor. Additionally, they both wear a laurel wreath on their head, as its scent can help reduce pain reception and improve one's concentration. They are slightly tanned and have black hair.

History

"Stick and stones, quite primitive don't you think?"

"What do you mean, primitive? Look, the stick is even sharpened!"

"Indeed it is, but have they ever considered combining these two tools?"

"Combining? Why would they do that?"

"Let me show you... I call this, a spear."

A little conversation between Tael and Xeragar, as they watch over a little skirmish between humans and elves from a comfortable distance on a hill.

Cleric's Deity Abilities

Minor

Honor of the Shield: Increase the Defensive Value of a creature you can touch by +4 for 1 minute.

Usable once per day.

Major

Glory of the Sword: Summon a magic hand of Xeragar, wielding the Spear of Cooperation at your targeted location within 20 meters of you. The summon lasts for 10 minutes, has 100 hitpoints a DV of 16 and can teleport freely to any free location within 30 meters once per turn. It also has a Movement Speed of 6. It can perform one Attack Action per turn, and has its turn always connected with your turn. When the hand dissappears for any reason, the weapon will dissappear with it.

Usable once. Recharges after 7 days. Summoning the hand is instant and requires no Action.